MAP07: Witch Space (Doom 2 Reloaded)


Doom 2 Reloaded maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07: Witch Space is the seventh map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 3:00.


Map of Witch Space
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Stepping on the platform where the exit is reveals all of the secrets at the far corners of the map. The corner at the southeast end contains an invulnerability. (sector 66)
  2. The corner at the northeast end contains a megasphere. (sector 67)
  3. The corner at the northwest end contains a megaarmor. (sector 68)
  4. The corner at the southwest end contains a soul sphere. (sector 69)


Entering any of the secret sectors in the map causes arch-viles to teleport into the map. Considering that all of the arachnotrons had to be killed in order to access the trigger that opens the secrets, and that this map uses the 667 tag, if the arch-vile resurrect the arachnotrons, they can be killed again, which results in the platform rising up each time the last arachnotron is killed. This can render the level unwinnable if the player raises the step high enough.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:11.29 Vladimir Monakhov (skepticist) 2010-07-23
NM 100S 2:20.43 DidierTranber 2010-10-14
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 93)
  2. facing east. (thing 94)
  3. facing west. (thing 95)
  4. facing east. (thing 96)
  5. facing west. (thing 97)
  6. facing south. (thing 98)
  7. facing north. (thing 99)
  8. facing south. (thing 100)
  9. facing north. (thing 101)
  10. facing north. (thing 102)
  11. facing north. (thing 103)
  12. facing south. (thing 104)


Map data[edit]

Things 124
Vertices 443*
Linedefs 481
Sidedefs 698
Sectors 106
* The vertex count without the effect of node building is 370.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]