MAP07 (2 Sectors)
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2 Sectors maps 01-10 |
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MAP07 is the seventh map of 2 Sectors. It was designed by Wes Rath (PumpkinSmasher).
Contents
Walkthrough[edit]
Essentials[edit]
Kill four zombiemen in front of you then head forward to collect a chainsaw at a T-junction. Turn left and follow the passage past a demon and spectre to enter a room with a chaingun and a box of bullets guarded by imps and zombiemen, then head north-east to get to an outdoor area with monster monsters. Head straight forward to a covered area with six shotgun guys and a Hell knight who are guarding the exit switch.
Other points of interest[edit]
Step backwards as the level starts to pick up an armor.
Turn right at the T-junction to find a room with a plasma gun and energy cell pack. Entering the room will cause the lights in that area to start blinking, making it harder to see enemies.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:11.69 | Kristian Ronge | 2005-12-21 | 2s-pack.zip | |
NM speed | 0:08.63 | Donatas Tamonis (Donce) | 2005-12-21 | 2s-pack.zip | |
UV max | 0:29.46 | DreamTimes | 2023-02-19 | 2s07m029.zip | |
UV -fast | 0:49.23 | AconyX | 2011-03-11 | 2s07f049.zip | |
UV -respawn | 0:29.94 | AconyX | 2011-03-11 | 2s07r029.zip | |
UV Tyson | 1:20.86 | Adolf Vojta (Gusta) | 2005-12-21 | 2s-pack.zip | |
UV pacifist | 0:17.80 | GrumpyCat | 2020-09-09 | 2s07p017.zip | |
NoMo | 0:04.49 | Tobby | 2022-08-05 | 2s07o004.zip | |
Stroller | 0:36.34 | Tobby | 2022-08-05 | 2s07str036.zip |
The data was last verified in its entirety on February 23, 2023.
Statistics[edit]
Map data[edit]
Things | 46 |
Vertices | 209* |
Linedefs | 146 |
Sidedefs | 151 |
Sectors | 2 |
Things[edit]
This level contains the following numbers of things per skill level:
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