MAP07 (Project Space)

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Project Space maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
Bonus maps: 01 02 06

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07 is the seventh map of Project Space. It was designed by Robert Juhl.

Walkthrough[edit]

Map of MAP07
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the terminal north of the start twice to find a plasma gun, energy cell packs, a super shotgun, boxes of shotgun shells, and a backpack. (sector 0)
  2. Head to the left side of the southernmost nukage area to find a switch. Shoot the southern terminal to open the northern one. Approach the switch (the switch is useless since it only opens doors at the northern end of the map, which you have already opened at this point) and by doing this you will trigger crushers that crush all the imps in the cages here. (sector 117)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing east. (thing 6)
  4. facing east. (thing 7)

Statistics[edit]

Map data[edit]

Things 337
Vertices 1494*
Linedefs 1678
Sidedefs 2170
Sectors 330
* The vertex count without the effect of node building is 1331.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]