MAP07 (Raven Series)

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Raven series maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07 is the seventh map in the Raven Series. It was designed by Theresa Chasar.

Walkthrough[edit]

Map of MAP07
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. South-west of the red key cage is a picture in a slight niche. This is a secret door leading to a megaarmor. There are two secrets here. (sector 275)
  2. See #1. (sector 276)
  3. After getting the red key, head back up the lift then along the ledges to the east and south to reach a rocket launcher. From here you can jump north onto another ledge which has a secret door towards its northern end leading to a soul sphere. There are two secrets here. (sector 77)
  4. See #3. (sector 78)
  5. En route to the rocket launcher (see #3), the eastern end of the southern wall has a secret door that provides a shortcut to another part of the level. There are three secrets here. (sector 283)
  6. See #5. (sector 284)
  7. See #6. (sector 285)
  8. Behind the red door are five alcoves with hanging leg textures. The middle one on the south wall is a secret door providing a shortcut to the area south of the blue key. (sector 126)
  9. The north-western end of the trench with the blue key has a switch which opens up a door to the north-east leading to a rocket launcher and a backpack. (sector 119)
  10. The shiny wall north of the yellow key is a secret door leading to a rocket launcher. There is also a baron of Hell on hard skill. There are two secrets here. (sector 196)
  11. See #10. (sector 197)
  12. There is a secret passage linking the south-east of the start area (accessible by taking the door near the door to secrets 4-6) and the room east of the yellow door. The passage, which consists of five secrets, contains a rocket launcher, a plasma rifle, and a box of rockets. (sector 259)
  13. See #12. (sector 260)
  14. See #12. (sector 261)
  15. See #12. (sector 262)
  16. See #12. (sector 263)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:52.03 Andy Olivera 1997-09-07 ravenaro.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 246)
  2. facing west. (thing 247)
  3. facing west. (thing 248)
  4. facing west. (thing 249)
  5. facing east. (thing 250)
  6. facing south. (thing 252)
  7. facing north. (thing 253)
  8. facing east. (thing 255)
  9. facing west. (thing 256)

Statistics[edit]

Map data[edit]

Things 310
Vertices 932*
Linedefs 1116
Sidedefs 1686
Sectors 286
* The vertex count without the effect of node building is 837.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]