MAP07 (TDUNN Series for Doom II)

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TDUNN Series for Doom II maps



This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
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MAP07 is the seventh map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Walkthrough[edit]

Map of MAP07
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The exit door counts as a secret and is impossible to miss. (sector 56)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:41.40 Chris Ratcliff (Ryback) 2001-10-03 td2-lmp2.zip
NM 100S
UV -fast 6:10.06 Chris Ratcliff (Ryback) 2001-09-27 td2-lmp2.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 145)
  2. facing west. (thing 146)
  3. facing north. (thing 147)
  4. facing north. (thing 148)
  5. facing south. (thing 149)
  6. facing south. (thing 150)
  7. facing north. (thing 151)
  8. facing south. (thing 152)
  9. facing south. (thing 153)
  10. facing north. (thing 154)

Statistics[edit]

Map data[edit]

Things 160
Vertices 328*
Linedefs 369
Sidedefs 484
Sectors 60
* The vertex count without the effect of node building is 304.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]