MAP08: Alpha Quadrant (Doom 64 for Doom II)
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Doom 64 for Doom II maps 01-11 |
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(01 - 11) |
MAP08: Alpha Quadrant is the eighth map of Doom 64 for Doom II. It was designed by ArchvileHunter and Da Werecat, and uses the music track "Zephyr Zone Infiltration Method" by Varis Alpha.
Contents
Walkthrough[edit]
Essentials[edit]
Go through the door in front of you to enter the hub, which contains a shotgun (picking it up allows some imps to teleport in), then go down the stairs east of the hub and push past a cacodemon to reach a lift. Ride the lift up to the top to see a small courtyard surrounded by a hall, kill the waiting zombiemen and shotgun guys then go round to the east side of the hall to find a button that will open the door on the south-west side of the courtyard. Go into the courtyard and press another button straight ahead, which will raise two bridges to your left and right leading to a backpack and the yellow keycard. Pressing the button closes the door behind you and summons two Hell knights (or revenants on Hurt Me Plenty skill level or higher), but taking the key lowers a wall that leads back to the staircase.
Go back to the hub and step through the western doorway, looking to your right to see a yellow door. Go through the door and collect the health bonus in the room, which will cause platforms to rise in the hub, then leave the room and go down the nearby staircase to another large lift, which goes up to a lever overlooking the hub. The next steps must be done quickly – flip the lever to lower the pillars leading to the second lever in the south-east corner, then flip the second lever to lower the pillar in front of the third lever in the north-east corner, then flip the third lever to lower the pillar leading to the door in the south-west corner. Go through the door to enter a room with four metal ledges and a lift, which will rise from the floor as you enter, then get on the lift and jump to the northern ledge where a baron of Hell guards a button.
Press the button to open a door behind the eastern ledge then step through it to enter a hall with three platforms over a large pit, which contains spectres. Kill the knights (or barons on Ultra-Violence and Nightmare) and pain elemental blocking your path then step across the platforms, which rise as you land on them, to reach a button on the opposite side which will open the chamber containing the blue keycard. To get back to the previous room, drop into the pit then climb up the rocks on the south side to reach a blocked tunnel with two teleporters; after entering either teleporter and returning to the previous room, use the center lift to jump to the western or southern ledges then follow the hallway round to the blue key. Go back to the hub and open the northern door to reveal an arch-vile, then use the lift behind it to go up to the exit button.
Other points of interest[edit]
Secrets[edit]
- After taking the large lift near the yellow key up, go north and along the path until you hear something open. When this happens, go back to the lift, using the switch to lower it, but not getting on as it lowers. Instead, jump from the ledge on top of the lift south-west and through the open door before it closes. This will get you a medikit and a box of shotgun shells, and you can jump to the super shotgun to the east too. (sector 407)
- In the hall surrounding the yellow key courtyard, use the switch at the east end, then go into the courtyard via the south-west door. Going towards the medikit in the center makes something open. Quickly go back to the hall and head straight north to a lift. Continue running north and you will jump to a megasphere. (sector 239)
- In the room with three platforms over a deep pit, get to the easternmost platform and when it rises, carefully jump to the opening to the south. If you make it, press the switch there, then leave and on the outer rim of the pit, go to the door to the west before it closes. Follow the path to get rockets, a supercharge, and a switch that opens a megaarmor in the blue key area. (sector 170)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:17.86 | Dylan Gill (TheV1perK1ller) | 2019-03-18 | d6408o117.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south-west. (thing 465)
- facing north-west. (thing 466)
- facing east. (thing 467)
- facing west. (thing 468)
- facing south-east. (thing 470)
- facing north-east. (thing 471)
Statistics[edit]
Map data[edit]
Things | 474 |
Vertices | 2856* |
Linedefs | 3013 |
Sidedefs | 4503 |
Sectors | 450 |
Things[edit]
This level contains the following numbers of things per skill level:
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