This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
MAP08: Alpha Quadrant is the eighth map of Doom 64 for Doom II. It was designed by ArchvileHunter and Da Werecat, and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room with three platforms over a deep pit, get to the rightmost platform and when it rises, carefully jump to the opening to the south. If you make it, press the switch there, then leave and on the outer rim of the pit, go to the door to the west before it closes. Follow the path to get rockets, a soul sphere, and a switch that opens a megaarmor in the blue key area. (sector 170)
- In the hall surrounding the yellow key courtyard, use the switch at the east end, then go into the courtyard via the southwest door. Going towards the medikit in the center makes something open. Quickly go back to the hall and head straight north to a lift. Continue running north and you will jump to a megasphere. (sector 239)
- After taking the large lift at the east end up, go north and along the path until you hear something open. When this happens, go back to the lift, using the switch to lower it, but not getting on as it lowers. Instead, jump from the ledge on top of the lift southwest and through the open door before it closes. This will get you a medikit and a box of shotgun shells, and you can jump to the super shotgun to the east too. (sector 407)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south-west. (thing 465)
- facing north-west. (thing 466)
- facing east. (thing 467)
- facing west. (thing 468)
- facing south-east. (thing 470)
- facing north-east. (thing 471)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2373.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
8 |
13 |
15
|
Shotgun guy |
6 |
7 |
10
|
Heavy weapon dude |
9 |
10 |
11
|
Imp |
37 |
35 |
29
|
Lost soul |
3 |
6 |
9
|
Spectre |
10 |
16 |
21
|
Revenant |
3 |
8 |
11
|
Cacodemon |
2 |
4 |
2
|
Pain elemental |
3 |
3 |
5
|
Hell knight |
11 |
9 |
4
|
Baron of Hell |
2 |
3 |
6
|
Arch-vile |
1
|
Nightmare imp |
8 |
10 |
19
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
3
|
Rocket launcher |
3
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
5
|
Box of bullets |
7 |
8 |
8
|
4 shotgun shells |
13 |
15 |
15
|
Box of shotgun shells |
6 |
5 |
5
|
Rocket |
19
|
Box of rockets |
14 |
14 |
16
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
16
|
Medikit |
12
|
Armor |
4 |
2 |
0
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
42
|
Health bonus |
47
|
Supercharge |
1
|
Megasphere |
1
|
Backpack |
5
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
6
|
Teleport landing |
27
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]