MAP08: Ammo Pit (Earth)

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Earth maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Ammo Pit is the eighth map of Earth. It was designed by Roger Ritenour and uses a MIDI rendition of "Conquest of Paradise" by Vangelis — sequenced by Anton Baranov (Quake/\/\an) — as its music track.

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Walkthrough[edit]

Map of Ammo Pit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the eastern caverns (the red key will be here on Hurt Me Plenty or higher), the high ledge has an arch-vile and an invulnerability. An arrow points to another ledge with a megasphere on it. You can use an arch-vile jump to jump directly to the ledge. An easier, but longer way involves an arch-vile jump on the eastern ledge next to the arch-vile, and following the path all the way around. (sector 76)
  2. In the tower where the exit is, lower the wall in the southeast corner for a soul sphere. (sector 258)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing east. (thing 6)
  4. facing east. (thing 7)

Statistics[edit]

Map data[edit]

Things 387
Vertices 1895*
Linedefs 1671
Sidedefs 2500
Sectors 323
* The vertex count without the effect of node building is 1361.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The music is a MIDIfied version of "Conquest of Paradise" by Vangelis. The version taken for the mod uses a Telephone Ring (GM 125) instrument early in the song. It is unclear what this is supposed to represent in the original song, and it seems to cause issues with Doom's sound engine. Using DOSBox's in-built Sound Blaster synth, either a high-pitched ringing can be heard instead of music, or the game/DOSBox will crash. Under General MIDI/Sound Canvas modes, the game seems to run fine, which is why the bug is more likely to be with a missing patch in Doom's DMXOPL bank or a problem with DOSBox Sound Blaster support in general.[1]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Zedek (23 May 2010). "Bugs, crashes and glitches (DooM II v1.666) (Part 2) - EARTH.WAD." YouTube. Retrieved 21 February 2024.