MAP08: Ballistics (Hell Revealed II)

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Hell Revealed II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Ballistics is the eighth map of Hell Revealed II. It was designed by Sam Woodman and uses the music track "Lost Soul," by Petter Mårtensen (Thyrbse).

Walkthrough[edit]

Map of Ballistics
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will have to face off with several imps as well as revenants through the windows. Grab the plasma guns on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a mancubus guarding a switch. Some Hell knights and a baron of Hell will teleport in when you approach the switch, which lowers the red skull key on the pedestal outside. Grab the red key and take either red door to reach the hall that is behind the yellow skull key. Flip the switch in this hall to lower the red barriers, then go back outside and retrieve the key, killing arachnotrons, revenants, and an arch-vile as you get it. Now head for the northeast corner of the outside area, and open either yellow bar to find another switch. Flipping it allows you to cross to the second half of the map. Grab the BFG9000, ammo, and megasphere as you cross, and get rid of the enemy masses that you can. When finished, head for the southwest corner, and between the Hell knights and barons of Hell, you will find a soul sphere and a switch. Flipping it reveals the blue skull key on the pedestal, so pick it up. Advance to the southern hallway, and go west, looking out for the cyberdemon who teleports in, then exit the level.

Other points of interest[edit]

Secrets[edit]

  1. Near the end of the level, push between the two pairs of bookshelves nearby to find a megasphere. (sector 139)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:42 xepop 2010-03-22 h208-042.zip
NM speed
UV max 02:57 j4rio 2011-05-10 h208-257.zip
NM100S
UV -fast 05:53 Tatsuya Ito (Tatsurd-cacocaco) 2011-03-16 h208f553.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 18, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 18, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed nomo 00:36 Brian Nesser (Anima Zero) 2004-10-28 h2nomo.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 13)
  2. facing south. (thing 14)
  3. facing west. (thing 67)
  4. facing east. (thing 428)

Statistics[edit]

Map data[edit]

Things 437
Vertices 1328*
Linedefs 1690
Sidedefs 590
Sectors 179
* The vertex count without the effect of node building is 1197.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]