MAP08: Basement Jazz (Whispers of Satan)


Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode
Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Basement Jazz is the eighth map of Whispers of Satan. It was designed by Kristian Aro, and uses the music track "Europian Solo" by Paul Corfiatis.


Map of Basement Jazz
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Head into the big room and take note of the blue key in the northwest corner as well as the switch just to the right of on the starting platform. Head down the stairs and go around the platform you were on to the door to the southeast. Go through it and all the way down the hallway to the switch and flip it. Watch out for the baron of Hell and other monsters that appear once you flip the switch though. Go back to the starting platform to find the previously-barred switch is now accessible. Flip this switch to open the doors that are nearest to the blue key. Take the door heading westward. While you are going down this large hallway, make note of the area that is blocked off by skull bars. Open the door at the end of the large hallway to appear in a crate room. Head south, until this room opens up a bit, then head east and north until you find a switch. Flip it, and look out for the Hell knights that appear behind you. Go back to the large hallway to the area where the skull bars are; this area is now open. Enter it and flip the switch inside, then go back to the hub. The blue keycard is now lowered so you can pick it up.

After grabbing the key, head through the open door just east of where it was and head down this hallway until you find a blue door on your right. Enter this door and take the door on the left side. Follow the hall behind it to find a revenant and a switch with yellow bars surrounding it. Flip it and return to the hall where you found the blue door and continue westward. Watch out for the army of monsters that emerge as you approach the blue door, however. Enter the blue door to see the yellow keycard guarded by chaingunners in a cage. If you have not flipped the switch earlier, its pillar would still be raised. Follow the path here all the way to a switch. Hit this switch and go back down the path a bit to see a large opening in the path. There are a lot of monsters stationed here and a rocket launcher around dead corpses in the middle. East of the launcher is a door, so go through it and the next door to obtain the yellow keycard. Look out for monsters as you head back.

Return to the hub and take the yellow door on ground floor. Follow the hall here to a large room. In this large room, go to the stairs in the northeast, and follow this ledge to the door. Open it and go through the rooms to a switch. The red keycard is in the same room as this switch, but you cannot get it yet. Press the switch and leave the rooms to find some revenants and a mancubus. From where the revenants came from, there is a switch with red bars around it. Press it to lower the keycard, and then go back in the rooms to retrieve it. Make your way back to the hub at the beginning and take the red door in the middle. Enter the cargo room and examine the lift with crates on it to find a switch tucked behind some crates. Flip it to raise the lift and open the door at the top to exit.

Other points of interest[edit]

Go through the hallway behind the yellow door, and just before the hall leads all the way east into the large room, you can open the brown wall for a backpack, a stimpack, and a cell charge.

When you enter the large room in the far east, stay on the metal-floored section and head west into a blue-floored section. Behind the computers, you could get an armor.


  1. Head into the big room at the start and look towards the stairs. Instead of heading down the stairs, sidle along the wall to the left and open the damaged wall to find some health and armor bonuses, a chaingun, and a backpack. (sector 192)
  2. Flip the switch on the starting platform when it is accessible to open the doors closest to the blue key. Go through the door leading north and follow the hallway ignoring the blue door you see along the way. When you approach the next blue door, a few walls open exposing you to a number of monsters. Inside of their closet, go to the southeast corner and press on the eastern wall to obtain several health bonuses and a plasma gun. (sector 355)
  3. Open the blue door that leads to the yellow key area. Follow the winding path until you reach some steps leading to a switch. Just before you climb these steps, press on the brown-wired wall to your left to reveal a secret containing health and armor bonuses, a blur artifact, and rockets. (sector 483)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 8:21.71 Mr. LBN 2010-05-01
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:09.83 Elmle 2018-04-17

The data was last verified in its entirety on June 2, 2022.


Player spawns[edit]

This level contains fifteen spawn points:

  1. facing east. (thing 477)
  2. facing west. (thing 478)
  3. facing east. (thing 482)
  4. facing west. (thing 483)
  5. facing south. (thing 484)
  6. facing south-east. (thing 489)
  7. facing north. (thing 493)
  8. facing north. (thing 495)
  9. facing south. (thing 498)
  10. facing south. (thing 503)
  11. facing north. (thing 523)
  12. facing west. (thing 525)
  13. facing north. (thing 529)
  14. facing west. (thing 530)
  15. facing north-east. (thing 536)


Map data[edit]

Things 545
Vertices 12241*
Linedefs 11032
Sidedefs 18011
Sectors 915
* The vertex count without the effect of node building is 9044.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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