MAP08: Beast Island (Alien Vendetta)


Alien Vendetta maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 24/25 25 26 27 28 29 30
Secret maps: 31 32
Black Label: 01 02

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Beast Island is the eighth map of the megawad Alien Vendetta. Most of the level was designed by Jan Endre Jansen, with the final island fortress area designed by Anders Johnsen. It uses the music track "Huline Temple" from Lands of Lore: Guardians of Destiny. The par time defined in the executable is 8:00.

Jansen's portion of this map was originally intended for a project of his own, and was designed in 1998. The castle area in the original map was replaced by the island fortress, which was originally a standalone map designed by Johnsen in 1996.



Map of Beast Island
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Right from the start some demons will ambush you. If you do not possess any weapons, immediately run out from your encampment and head behind it to a small enclosure containing a shotgun, a super shotgun, and some boxes of shells. Proceed through the field, taking any supplies from the other encampments if necessary. Then, head through the vines into the cavern. You will find one path is blocked off, so turn to the other path. In this room should be some cacodemons and a Hell knight. The switch at the end here opens the blocked-off path, which in turn leads to a small outside area. You should see a revenant in the cavern, there are some steps that will help you continue through the water. Climb up and follow the path east. As you do, look out for several traps, some of which may occur behind you and to your sides.

Jump out of the water onto solid ground outside and follow the path. You can get the plasma gun outlined in "Other Points of Interest" in this area if you like. Also here is a blocked-off portal. You will need to find the switch to remove the barriers, but it is close enough to the portal. It is in the open space right where a number of revenants are. If you want to save ammo, do not kill them. Instead, hit the switch and go through the portal. You will teleport onto several different platforms with each step, telefragging the revenants had you not killed them previously. Eventually you will teleport into a river in the cavern. Follow this river and you should end up right next to the big castle you previously saw in the distance.

The main gate to this castle is locked. To open it, head all the way around to the west side of the castle, and drop into the small moat. The switch there lowers the bars to the main gate of the castle. The teleporter takes you to Secret #4. Now go into the castle through those bars (alternatively, you can sidle along the narrow wall next to Secret #4 if you choose, ending up on the southern wall of the castle from where you can drop down). When you enter the castle, a cyberdemon will spawn on the bridge so be ready for it. Cross the bridge and head to the door on your left. In this next room, head towards the south using the switch to lower the lift up to the next area. In this hallway filled with chaingunners drop to the next floor and climb the stairs immediately in front of you. You are going to jump across the moat here (the same moat with the switch that opened the fortress) to the adjacent hall. Grab the BFG9000 here before dropping into the next room, where you will go up the stairs to press the next switch. Leave the room via the marble face on the east to return outside. The central door will be open, revealing an arch-vile and the exit.

Other points of interest[edit]

Roughly halfway along the cliff which spans the eastern "ocean shore", you will come across a narrow passage to a small ravine. Eliminate the group of sergeants and ascend the stone stairs to the perch where they were. From there, traverse a narrow ledge along the ravine wall onto nearby perch to claim a plasma rifle and a bulk cell.


  1. In the first tunnel you pass through, you need to press a skull-faced switch to clear some rocks blocking a further passage in the tunnel. If you look on the backside of the skull switch, you'll see a second switch. Press it to open a gate blocking access to a rocket launcher in the room adjacent to the switch. (sector 39)
  2. After emerging from the first tunnel, you'll be able to see out into the "ocean". In this area, you'll see a bunch of armor bonuses lined up against the wall. Open the wall behind them to reveal a teleporter. Go through and you'll be teleported on top of one of the dilapidated structures in the starting area. Follow the wall you stand on around to get a berserk pack, then drop into the "well" to get the soul sphere inside. (sector 52 in the first release; sector 14 in the second)
  3. Once you reach the big fortress at the end of the level, follow the outer wall to the northwest corner of the structure. Here you'll see a free-standing, tall, rectangular platform. It can be lowered like a lift so the goodies on top can be collected. (sector 198)
  4. Make your way around to the backside of the fortress. There's an opening in the wall that you can drop down, with a blue teleporter at the bottom. Step through it to be taken to a raised platform at the southwest corner of the fortress, similar to the one from secret 3. (sector 235)
  5. From secret 4, look at the fortress' south outer wall. You can see an extremely narrow ledge on it at the same level you're at. Follow the ledge along to the parapet at the far side. Use the gargoyle switch to lower a lift, letting you access the inside of the southeast turret. (sector 308)
  6. Once inside the fortress's courtyard, open the baron-faced wall to get inside the fortress itself. Inside, turn right (north) immediately. You can see a small red arrow on the floor pointing to the wall nearby. Open this wall to get a soul sphere. (sector 252)
  7. A bit farther on in the fortress, you come across a room with three bookcases in it. One of them lowers, revealing a chaingun and a hidden room beyond. (sector 266)
  8. Inside secret 7, press the gargoyle-faced switch to lower a nearby lift holding a combat armor vest. (sector 243)
  9. Keep going through the fortress until you get to a room with a black-and-white tiled floor. There are two alcoves with rockets in them here; the back wall of the eastern alcove opens, revealing a teleporter. Step through and you'll arrive on top of the northern parapet of the fortress. Like secret 5, use the gargoyle switch to lower a lift leading inside the nearby turret. (sector 309)

Design oddities[edit]

The arachnotron (thing 384) on the southwest pillar outside the castle is stuck, unable to attack, and completely useless. This may have been a bug that was intentionally kept for the sake of secret #4 to avoid the player being immediately shot after teleporting and to ensure a telefrag on the arachnotron.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 01:55 Radek Pecka 2004-08-16
NM speed 06:38 Jim Leonard (Xit Vono) 2008-12-13
UV max 06:19 Radek Pecka 2004-08-13
UV -fast 12:35 Revved 2011-02-05
UV -respawn
UV Tyson 31:36 Jim Leonard (Xit Vono) 2006-04-24
UV pacifist

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:55.49 Radek Pecka 2004-08-16
NM speed 5:16.31 akolai 2021-09-20
UV max 5:38.40 Tatsuya Ito (Tatsurd-cacocaco) 2022-11-27
NM 100S
UV -fast 12:35.89 Revved 2011-02-05
UV -respawn
UV Tyson 31:36.94 Jim Leonard (Xit Vono) 2006-04-24
UV pacifist
NoMo 0:57.31 NoisyVelvet 2023-03-09
NoMo 100S 1:27.09 NoisyVelvet 2022-07-13

The data was last verified in its entirety on March 17, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 3)
  2. facing north. (thing 549)
  3. facing south. (thing 551)
  4. facing west. (thing 553)


Map data[edit]

Things 572
Vertices 2640*
Linedefs 2602
Sidedefs 4159
Sectors 361
* The vertex count without the effect of node building is 2192.


This level contains the following numbers of things per skill level:

External links[edit]