MAP08: Bermuda (Interception II)


Interception II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret map: 31

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Bermuda is the eighth map of Interception II. It was designed by Matthew D. (The Mysterious Moustachio) and Pegleg, and uses the music track "".


Map of Bermuda
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the northeast end of the map, climb the rocks with rockets and shotgun shells, then head east through the caves to an arachnotron. Press on the east wall to lower it, allowing you to get stimpacks, a light amplification visor, a soul sphere, a BFG9000, and energy cells. (sector 393)
  2. Head down the spiral steps northwest of the start until you see the outer walls opening up. Climb back up the steps to the top and look north to find a switch in the distance. Shoot it to open a nearby teleporter, which will take you to a megaarmor. (sector 401)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing west. (thing 330)


Map data[edit]

Things 638
Vertices 3193*
Linedefs 3041
Sidedefs 4904
Sectors 486
* The vertex count without the effect of node building is 2597.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]