MAP08: Biolabs (Biowar)

From DoomWiki.org

Operation: Biowar maps 01-11

(01 - 11)
12 13 14 15 16 17 18 31

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP08: Biolabs is the eighth map of Biowar. It was designed by Chris Harbin and uses the music track "Scary 1" from the fourth level of Memento Mori by Mark Klem.

Walkthrough[edit]

Map of Biolabs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the red door and use the switch, which will lower two alcoves in the hall outside. Each will contain a Hell knight (demon on Hey, Not Too Rough or lower) as well as a box of shotgun shells and a super shotgun. (sector 56)
  2. See Secret #1. (sector 57)
  3. In the hall north of the round water room, use the northwest alcove for a teleporter leading to a soul sphere. You cannot actually trigger the secret sector because of the teleporter line. (sector 105)

Bugs[edit]

Only 66% of secrets is possible on this map because of the teleporter line in Secret #3 preventing the player from actually touching the sector.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:36.20 waveplay 2011-01-08 bw08-136.zip
NM speed
UV max 2:57.40 Pseudonaut 2024-06-06 bw08m257.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 100S 1:26.43 Sam Woodman (Metabolist) 1996-01-19 bwuvdemo.zip

The data was last verified in its entirety on June 24, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 62)
  2. facing west. (thing 63)
  3. facing south. (thing 64)
  4. facing south. (thing 65)
  5. facing east. (thing 198)

Statistics[edit]

Map data[edit]

Things 247
Vertices 951*
Linedefs 899
Sidedefs 1278
Sectors 141
* The vertex count without the effect of node building is 775.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]