MAP08: Bloodthirst (Titan)
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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Bloodthirst is the eighth map of Titan. It was designed by Jesper Krag Rasmussen (Ixnatifual) and uses the music track "Donna to the Rescue" by Robert Prince.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the southwest area, enter the north of the two halls and open the middle wall to the northwest to get health bonuses, a plasma gun, and an energy cell pack. (sector 322)
- At the east end of the main area, open a recessed wall near the middle to get health bonuses, shotgun shells, stimpacks, and a megaarmor. (sector 744)
- At the end of Secret #2, open the north wall, then at the end of this corridor, jump west to get an invulnerability and rockets. (sector 737)
- Pick up the blue key and head to the hellgrowth to the south. Head to the blood and dive in to get fifteen health bonuses. (sector 457)
- In the bright marble area, head to the south wall and climb up the slope. Open the south wall to get a soul sphere. (sector 682)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 23:54 | Jesper Krag Rasmussen | 2005-01-05 | titanuv.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on August 9, 2022.
Statistics[edit]
Map data[edit]
| Things | 858 |
| Vertices | 4188* |
| Linedefs | 4187 |
| Sidedefs | 6983 |
| Sectors | 803 |
* The vertex count without the effect of node building is 3457.
Things[edit]
This level contains the following numbers of things per skill level:
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