MAP08: Bloody Detour (Project Einherjar)


This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

Map08: Bloody Detour is the eighth map of Project Einherjar, and the first map of the second episode, Deep Into White Hell.


The start point.


This is a small, mostly outdoor map. Once you jump off the wreckage, grab the nearby guns (including the Shit Creek Scattergun hiding in the wreckage) and make a quick combat sweep of the area. The opposition is mostly Fenris attack dogs, weak Shieldmaidens, and the first new enemy of Episode 2, the Scattergun-toting Block Doc. Once the main courtyard is clear, enter the building furthest from the crash site to disrupt a meeting of Shieldmaidens and take their armor and blue key. Grabbing the key opens a Juggernaut/Mommybot ambush behind you, and opens the doors to the other buildings outside: Block Docs and dogs will pour out in pursuit of you. Make use of the spring mines to take them out.

Scale the central tower and use the blue key to enter. A Block Lord guards the red key: lure him outside to avoid close-quarters combat, since he can pulverize you very quickly. Open the red door, kill another Block Lord, and exit.


  • Warden Veidt grins at you from the desktop monitor in the central tower. "Use" to close it; this also opens the back of the other wrecked truck, revealing a medkit, Medical Backpack, and Amazon Commando with a Gungnir Rifle.
  • From the tower lift you can leap over the fence to reach the goodies beyond.
  • With a little parkour action, a more difficult secret is accessible from the fenced area. Leap onto the fence, then roof-jump to the hidden blue armor in the far corner.