MAP08: Camp Crystal Lake (ZBlood)


ZBlood maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Camp Crystal Lake is the eighth map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 2:30.


Map of Camp Crystal Lake
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head to the second building and enter it. Go to the medikits and use the west wall to find a lift. Ride it up to get napalm charges, a box of shotgun shells, and an ammo satchel. (sector 97)
  2. Enter the woods east of the eye key to find ammo and an ammo satchel. (sector 113)
  3. Get to the eye key doors at the north end and use the north wall between them for a Life Seed. (sector 153)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 2)
  2. facing north. (thing 92)
  3. facing west. (thing 135)
  4. facing south. (thing 147)
  5. facing west. (thing 202)


Map data[edit]

Things 461
Vertices 1621*
Linedefs 1536
Sidedefs 2069
Sectors 228
* The vertex count without the effect of node building is 1328.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]