MAP08: Corridors of Hell (Doomworld Mega Project 2014)

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DMP 2014 maps
DMP2014 02-12
DMP2014 14-23

14 15 16 17 18 19 20 21 22 23

DMP2014 24-29

24 25 26 27 28 29

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Corridors of Hell is the eighth map of Doomworld Mega Project 2014. It was designed by Fellowzdoomer.

Walkthrough[edit]

Map of Corridors of Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:46.43 Human Being 2023-05-07 mp14084643.zip Cross-listed from Pacifist
NM speed
UV max 2:53.37 Revved 2019-10-18 mp1408-253.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:46.43 Human Being 2023-05-07 mp14084643.zip
NoMo 0:43.14 Human Being 2023-05-07 mp1408o4314.zip

The data was last verified in its entirety on May 12, 2023.

Statistics[edit]

Map data[edit]

Things 195
Vertices 572*
Linedefs 543
Sidedefs 825
Sectors 103
* The vertex count without the effect of node building is 470.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The map in DMP2014 is actually an incomplete version which was erroneously submitted by Fellowzdoomer. Though he did have a finished version, it never got uploaded.

Trivia[edit]

  • This is Fellowzdoomer's first level to use custom textures, which can be seen at the very end of the level towards the exit.

See also[edit]

Sources[edit]

External links[edit]