MAP08: Damaged Dam (NeoDoom)


NeoDoom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Damaged Dam is the eighth map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 2:00.


Map of Damaged Dam
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the water and head south to the sludge. Go through the passage there to find rockets, an auto-detect mine, bandages, a box of shotgun shells, a box of bullets, a bottle, an energy shield, an energy cell, and a medical kit. The end of the passage contains a chaingun. (sector 33)
  2. Get on the dam itself and head north, then drop into a hole that contains a power charge. (sector 95)
  3. At the south caves, find a monitor which lowers bars to the northeast of it. Get past those bars, then quickly return to the monitor to find it has lowered. Behind it is an energy cell and an energy fusion gun. (sector 125)
  4. Enter the water and head northwest all the way to get a titanium armor. (sector 244)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 16:48 Javier Rodriguez 2011-04-15
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 173)
  2. facing east. (thing 556)
  3. facing west. (thing 559)
  4. facing south-west. (thing 560)
  5. facing north. (thing 561)
  6. facing south-west. (thing 562)
  7. facing south. (thing 563)
  8. facing north-east. (thing 565)


Map data[edit]

Things 659
Vertices 1894*
Linedefs 1807
Sidedefs 2725
Sectors 247
* The vertex count without the effect of node building is 1583.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]