MAP08: Demon Trench (NOVA II)
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| NOVA II: New Dawn maps 01-11 |
|---|
|
(01 - 11) |
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP08: Demon Trench is the eighth map of NOVA II. It was designed by Jack Stewart (Jaxxoon R) and uses a MIDI rendition of "Blood Red Shadows" by Aubrey Hodges, from Doom 64, as its music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Along the caverns at the south end of the map, in the cavern with the pond, get onto the high ledge with the mancubus. Walk through a wall just south of where the berserk pack is to drop onto a soul sphere. (sector 147)
- From the start, head north and onto the bed, then press on the wall in the back to reveal a backpack. (sector 240)
- Head further north from the previous secret to the room with the fireplace. Use the wall with pipes to lower a lift, then ride it up. Jump across the gap to the east and through a wall that has a ridge at the bottom. You will teleport to a secret area with shotgun shells and lots of armor bonuses. (sector 251)
- If you have the red key, you can open the red door next to the exit, where you can find ammo and a backpack. (sector 541)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 3:31.86 | Dylan Gill (TheV1perK1ller) | 2017-12-05 | n208-331.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twenty-eight spawn points:
- facing north-west. (thing 136)
- facing north. (thing 137)
- facing west. (thing 215)
- facing north-west. (thing 216)
- facing west. (thing 217)
- facing south. (thing 218)
- facing north. (thing 219)
- facing west. (thing 220)
- facing west. (thing 221)
- facing east. (thing 222)
- facing south. (thing 223)
- facing west. (thing 224)
- facing west. (thing 225)
- facing north-west. (thing 226)
- facing south. (thing 227)
- facing south. (thing 228)
- facing north. (thing 231)
- facing west. (thing 252)
- facing 294°. (thing 457)
- facing east. (thing 458)
- facing 339°. (thing 460)
- facing 75°. (thing 461)
- facing 121°. (thing 462)
- facing west. (thing 463)
- facing south. (thing 464)
- facing east. (thing 465)
- facing south. (thing 466)
- facing north. (thing 467)
Statistics[edit]
Map data[edit]
| Things | 531 |
| Vertices | 2631* |
| Linedefs | 2871 |
| Sidedefs | 4247 |
| Sectors | 556 |
Things[edit]
This level contains the following numbers of things per skill level:
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