MAP08: Finale (ASDOOMII)
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ASDOOMII maps |
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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Finale is the eighth and final map of ASDOOMII. It was designed by Andy Sheppard.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going through the first teleporter you will reach a small room that has secret doors on its north and south walls. These lead to an armor and a berserk respectively. (sector 77)
- See #1. (sector 78)
- From the yellow key, head north, west, then south. There is a secret door on the south wall leading to four clips, some shotgun shells, a BFG9000, several cacodemons, and an energy cell pack. (sector 233)
Bugs[edit]
A multiplayer-only shotgun (Thing 6) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 16:34.74 | Donatas Tamonis (Donce) | 1998-07-01 | asd81634.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing west. (thing 5)
- facing south. (thing 94)
- facing west. (thing 98)
- facing south. (thing 148)
- facing north-east. (thing 276)
- facing south-east. (thing 278)
Statistics[edit]
Map data[edit]
Things | 286 |
Vertices | 1639* |
Linedefs | 1743 |
Sidedefs | 1022 |
Sectors | 375 |
Things[edit]
This level contains the following numbers of things per skill level:
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