MAP08: Finale (ASDOOMII)


This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Finale is the eighth and final map of ASDOOMII. It was designed by Andy Sheppard.


Map of Finale
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the first teleporter you will reach a small room that has secret doors on its north and south walls. These lead to an armor and a berserk respectively. (sector 77)
  2. See #1. (sector 78)
  3. From the yellow key, head north, west, then south. There is a secret door on the south wall leading to four clips, some shotgun shells, a BFG9000, several cacodemons, and an energy cell pack. (sector 233)


A multiplayer-only shotgun (Thing 6) has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 16:34.74 Donatas Tamonis (Donce) 1998-07-01
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 5)
  2. facing south. (thing 94)
  3. facing west. (thing 98)
  4. facing south. (thing 148)
  5. facing north-east. (thing 276)
  6. facing south-east. (thing 278)


Map data[edit]

Things 286
Vertices 1639*
Linedefs 1743
Sidedefs 1022
Sectors 375
* The vertex count without the effect of node building is 1382.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]