MAP08: Five Towers (Castle Phobos)

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Castle Phobos maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Five Towers is the eighth map of Castle Phobos. It was designed by David Shrock and uses the music track "Hellz Bellz" by Ross Warren.

Walkthrough[edit]

Map of Five Towers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room with the red key has an unmarked secret door in the east wall leading to two medikits (one in hard skill), a box of bullets, and an energy cell pack. (sector 208)
  2. The blue key room has an unmarked secret door in the south wall, which opens on shooting, leading to two medikits and a box of rockets. On multiplayer there is also a megaarmor, a computer area map, a box of bullets, and another box of rockets. (sector 222)
  3. North of the blue key room is a passage leading to a teleporter. This passage has an unmarked secret door in the north wall leading to a room with a switch. This switch lowers a platform containing a medikit (two on multiplayer), two boxes of bullets, a box of rockets, and two energy cell packs. (sector 224)
  4. North of the red door, the path leads to a switch. This switch lowers the nearby 'well', allowing access to two shotgun guys, an energy cell and a box of rockets. There is an unmarked secret door in the west wall leading to two energy cells and (on easy and medium skills) an armor. (sector 214)
  5. The switch in #3 opens up a door leading west from #4 into a room with a switch. Press this switch then run onto the rising platform in the centre (this only works once). At the top are two boxes of rockets, a megaarmor, and an energy cell pack. There is also a switch here - this lowers a megasphere in the room that #3 leads to. (sector 230)
  6. Take the teleporter near #3 - this takes you to a room whose south wall has a narrow hole leading down to an area with two spectres (one on easy skill), some stimpack, a megaarmor, and some ammo on multiplayer. (sector 183)
  7. The north-western room of the building in the centre of the main outdoor area has an unmarked secret door in its south wall leading to two stimpacks, two boxes of rockets, a box of bullets, and an energy cell pack. (sector 233)
  8. The room in the central building that contains the switch that opens one of the doors to the exit area has an unmarked secret door in its south wall, leading to two stimpacks, a medikit, an armor, a box of rockets, and an energy cell pack. (sector 205)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 17)
  2. facing east. (thing 18)
  3. facing north. (thing 19)
  4. facing west. (thing 21)

Statistics[edit]

Map data[edit]

Things 237
Vertices 1076*
Linedefs 1218
Sidedefs 1703
Sectors 248
* The vertex count without the effect of node building is 961.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]