MAP08: Garden of Delights (Hacx)

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Hacx maps
First "episode"

01 02 03 04 05 06

Second "episode"
Third "episode"

12 13 14 15

Final "episode"

31 16 17 18 19 20

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Garden of Delights (or "Garden of Delight" on the intermission screen) is the eighth map of Hacx. It was designed by Ryan Rapsys (DrRyno).

Walkthrough[edit]

Map of Garden of Delights
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Entrance hall[edit]

Kill the thug ahead of you then go up the steps to a blue-and-red door at the top; you can open it by pressing the button on the wall opposite. Go through the door to a large entrance hall and clear the waiting thugs, phages and buzzers, then press the button by the south-west door to open it and go through to a tiled hallway. Follow the hallway north and west then turn left to see a black door with another button next to it, press this button to open the door then go through and kill all the thugs waiting in the next room. Climb the steps by the east wall, then run south over a long block to get to a platform with a breakable vase on it, which will open the west door, then go through and push past some thugs to flip a switch at the end of a short tunnel.

Go back to the entrance hall, where a barrier in front of the north-west door has lowered; ignore that door for now and press the button next to the south-east door instead to open it, then head straight forward past a buzzer to a second door and press the button next to it to enter a room with a red floor. Turn right and right again to see a staircase then start climbing it; you will hear a lift lower on your right, so go back to it and ride the lift up to a ledge then turn right and right again to find a switch - flipping it will lower a barrier blocking the north-east door in the entrance hall. Go back to the hall and press the switch by that door to open it, then head straight forwards towards a lift (watch out for a stealth waiting around a corner on "Let's rip them apart!" (LRTA) skill level or higher) - behind you and to your right is a vase in an alcove, and entering that alcove will lower the lift.

Ride the lift up to a walkway and follow it round a corner - a compartment holding thugs and one or two androids will open on your right. Dispose of them then run south across two platforms with more thugs on them, which will lower another lift on the west side of the room; get on this lift before it rises and press the button at the top, which will open a door behind you and release some thugs. Go through that door and follow the passage past a buzzer to another button which will open a door on your right. Go through the door and walk over the metal step to your left to open a third door behind you, then follow the passage behind it until you run north over two gaps; stop as soon as you cross the second gap to avoid a crusher trap, then run past it to find an uzi next to another switch.

Exit[edit]

Flipping the switch will lower a barricade later in the map. Go back to the entrance hall and press the button by the north-west door to open it, then head up the steps in the next room to find two switches in a corner. Press the left (south) switch to open a door in the north wall then go through it and head straight forward to enter a large garden. Head north-west towards a stone structure next to some water and press the button on its east side, then run west through the water to get on a lift that lowers and ride this up to the next level. Continue east and south-east to a couple of brick steps and use them to leap over a stream, then continue south-east to two more steps and climb them before running north to cross the stream again. You are now on the highest level of the garden - walk north between two hedges to find a hole leading down to a dark tunnel.

Follow the tunnel down until you reach a tall lift, activate it and kill some waiting thugs before riding the lift up. Slay two more thugs waiting at the top then head forward to drop down some more holes that lead to a prison. Go through the north doorway and follow the passage to a hall full of hanging bodies, then head up the steps on your right and fight your way past some androids to reach a button at the other end. The button will open a large door on your left - go through it and flip a switch on the wall ahead to open a door on your left, then open it to enter a maze of tunnels. Head in a south-western direction to get outside and find yourself on a rockery overlooking the large garden, then proceed north-west down another narrow passage to reach a grassy area protected by thugs and androids. There is a narrow gap in the middle of the west hedge - go through it and fight off one to three thugs, then enter the dark tunnel behind them to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. In the entrance hall, head to the north-west column and use the switch on the west side. Run south to the hall with a Hoig Reznator, a case of rounds, a case of cartridges, two torpedoes and a super kevlar vest. (sector 96)
  2. In the entrance hall, head to the north-east column and use the switch on the east side. Run south to the hall with a 007Microtel, a case of rounds, a case of cartridges, two torpedoes and an enk blind. (sector 93)
  3. Head to the caves past the south-east door, then use the switch at the northern-most part. Head back and enter the south-east hall, climbing the steps and entering the room to the north with a 007Microtel and an inhaler. (sector 187)
  4. In the same area as above, head south to the balcony and jump to the east to find an inhaler, hypos and cases of torpedoes. (sector 48)
  5. Take the north-east door in the entrance hall and enter the first area to the south. Go west from the inhaler to open the west wall with another inhaler, a valise and a torpedo. (sector 399)
  6. Take the north-east door in the entrance hall and enter the main room. Use the blue artwork on the west wall, then get on the north ledge and head north. Cross the gap to get hypos and a photon 'zooka. (sector 362)
  7. Take the south-west door and in the big room, shoot the wall at the south end. Head north-west and enter a room with ammo, a force field, a super kevlar vest and inhalers. (sector 234)
  8. In the south-west room of the mansion, climb the steps, then go on the ledge with the pot. Jump to the fountain to get an inhaler, a case of rounds and a torpedo. (sector 250)
  9. In the same area as above, head south to the balcony and jump to the west to find a case of rounds, hypos, an inhaler and a kevlar vest. (sector 169)
  10. At the prison area on the east side of the map, go to the southern-most cell and shoot the switch inside to find a case of cartridges. (sector 556)
  11. Open the north wall in secret #10 to access the cell with light amplifier goggles. (sector 453)
  12. Use the switch in secret #11 and head south of the prison area and east into a trap room with crushers and dropping floors. (sector 565) Make it to the other side to a treasure room with a case of rounds, a case of cartridges, and (on LRTA or lower) a body armor, a valise, a case of torpedoes and an uzi.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 75)
  2. facing south. (thing 76)
  3. facing north. (thing 103)
  4. facing south-east. (thing 104)

Statistics[edit]

Map data[edit]

Things 817
Vertices 2271*
Linedefs 2588
Sidedefs 3810
Sectors 610
* The vertex count without the effect of node building is 1985.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]