MAP08: Geryon (Master Levels)
From DoomWiki.org
Inferno maps |
---|
Geryon is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file GERYON.WAD.
This level was later ported to PlayStation Final Doom as MAP07: Geryon.
In the version for Doom + Doom II, this level uses the music track "Waltz of the Demons".
Contents
Walkthrough[edit]
Essentials[edit]
Follow the blood stream until you drop into a valley with zombiemen, then pass through the north door and go straight forward to some steps. Climb the steps to a large metal staircase and go over or around it to reach a door at the east end, which leads to a brick room with a brightly-lit cage. Continue north and west down some steps to another door, which leads to a marble room, then open the western demon wall to see some zombies guarding a partial invisibility. Enter the nukage trench on either side of the room and follow it round to a switch, flip it then kill any demons and imps that are released behind you before using the lift at the south-east end of the trench to get out. Return to the marble room to find that the east wall has opened to reveal the blue keycard, which is protected by two shotgun guys.
Open the pentagram door on the north side of the room, then collect the rocket launcher in front of you to open two windows on either side revealing zombies (and cacodemons on Hurt Me Plenty skill level or higher). Open the wall between the lion switches and go north down some steps to a round cage, then press the western skull switch to lower a lift that goes up to another skull switch, which will open a wall at the top of the steps. Enter the white teleporter behind this wall to go to the dark enclosure on the east side of the map, then go to the teleporter at the south end to enter the final area. Dodge the mancubi (and arachnotrons on HMP or higher) ahead and climb the large steps on either side of the room to the top, then press the lion switch at the end of the protruding bridge to open the exit teleporter behind you, which is guarded by an arch-vile on Ultra-Violence (UV) and Nightmare (NM).
Other points of interest[edit]
Pressing the lion switches in the rocket launcher room will lower the windows. When you step through the windows, two doors will open on either side of the room. The eastern door leads to a plasma gun and a baron of Hell, while the western door leads to two medikits and a box of rockets (plus a berserk pack and energy cell pack on UV and NM).
Secrets[edit]
Official[edit]
- In the easternmost part of the map, go to the raised step with two floor lamps and open the north-west wall to reveal a computer area map (and a partial invisibility in deathmatch). Both the alcove and the door itself are flagged as secrets. (sector 206)
- See secret #1. (sector 210)
Non-official[edit]
- In the brown room north-west of the starting point, go through the west door and cross the zigzag bridge, then go through the walls that open on the other side to see a shotgun in front of another door. Climb the steps behind this door and open the north-east wall at the top to get two rockets, a megaarmor, and a chainsaw. If you press the blue skull button at the south end of the room, avoiding the crusher above it, then an arrow will light up to point you to the secret door.
- In the brown room north-west of the starting point, look at the east wall and open the section with a cross-shaped panel to find a passage. Follow it east past a zombieman ambush until you reach a dead end with a floor lamp, then open the north wall to enter the brightly-lit cage and get a chaingun.
- In the area with the large metal staircase, you can open the concave section of the south wall to find a hidden area with a super shotgun and BFG9000.
- In the easternmost part of the map, go up the steps to an altar with a hanging corpse. Press the west side of the altar, which does not have bloodstains on it, to open a compartment behind you with an armor.
Bugs[edit]
The spectre (thing 254) that appears in the zigzag bridge room on HMP or higher is stuck, as it hangs over a ledge.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:43.80 | Ks4 | 2022-05-17 | geryon-4380.zip | |
NM speed | 2:01.20 | Serge Marudov (Never_Again) | 2010-01-07 | geryonn201.zip | |
UV max | 4:15.60 | Yousuf Anik | 2015-11-01 | geryon-415.zip | |
NM 100S | 1:08.26 | Jean-Charles Dorne (JCD) | 2021-07-08 | gerns108.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 106)
- facing south. (thing 107)
- facing east. (thing 108)
- facing east. (thing 109)
- facing north. (thing 110)
- facing north. (thing 111)
- facing west. (thing 112)
- facing north. (thing 113)
- facing south. (thing 157)
- facing west. (thing 168)
- facing west. (thing 180)
- facing west. (thing 183)
Statistics[edit]
Map data[edit]
Things | 341 |
Vertices | 1444* |
Linedefs | 1430 |
Sidedefs | 2082 |
Sectors | 295 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|