MAP08: Geryon (Master Levels)
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Inferno maps |
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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
Geryon is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file GERYON.WAD.
This level was later ported to PlayStation Final Doom as MAP07: Geryon.
In the version for Doom + Doom II, this level uses the music track "Waltz of the Demons".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
- Go along the river in the starting room. Drop down and open the door. At the other end of the room, walk upstairs. Get to the opposite side of the long outdoor area. Either use the elevated platform in the middle or go past the platform near the walls of the area. Open another door to enter a brick room. In the north section near the two lamps, turn left and go down where you need to enter a new door.
- In the marble room, open the western baron wall. Going past the altar, drop to either alcove to the south or north. Quickly get to the western "rest stop" because of the nukage. Press the button to open both the eastern door in the marble room and a trap behind you. Get out of the nukage area by taking the southern path. Return to the marble room and take the eastern path. Take the blue keycard.
- In the marble room, open the northern door. Open the wall to the north in this room. Go down to the circular outside area. Turn left, press the skull and take the lift. Another skull switch will temporarily open the western door. Drop down and return upstairs, then enter the western alcove. Inside, enter the teleporter.
- Walk around the room and enter the teleporter.
- Walk up the stairs on either side. Press the switch to the south to open the exit area. Enter the teleporter to the north to end the level.
Other points of interest[edit]
Secrets[edit]
Official[edit]
- In the easternmost part of the level, in the brick room, go to the raised platform with two tall techno lamps and press use on the north-west brick wall, revealing an alcove with a computer area map (and a partial invisibility in deathmatch). Both the alcove (sector 206) and the door itself (sector 210) are flagged as secret.
- See secret #1.
Non-official[edit]
- In the easternmost part of the level, in the brick room, go up the stairs to the small room with a stand with a brainless corpse hanging over it. The stand itself is blood-stained but the west segment of it is not. Walk around the stand and activate that segment. A small closet containing a security armor will open behind you.
Bugs[edit]
On medium and hard difficulty a spectre (thing 254) is placed hanging over a ledge near the dark zigzag path, and is stuck.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:43.80 | Ks4 | 2022-05-17 | geryon-4380.zip | |
NM speed | 2:01.20 | Serge Marudov (Never_Again) | 2010-01-07 | geryonn201.zip | |
UV max | 4:15.60 | Yousuf Anik | 2015-11-01 | geryon-415.zip | |
NM 100S | 1:08.26 | Jean-Charles Dorne (JCD) | 2021-07-08 | gerns108.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 106)
- facing south. (thing 107)
- facing east. (thing 108)
- facing east. (thing 109)
- facing north. (thing 110)
- facing north. (thing 111)
- facing west. (thing 112)
- facing north. (thing 113)
- facing south. (thing 157)
- facing west. (thing 168)
- facing west. (thing 180)
- facing west. (thing 183)
Statistics[edit]
Map data[edit]
Things | 341 |
Vertices | 1444* |
Linedefs | 1430 |
Sidedefs | 2082 |
Sectors | 295 |
Things[edit]
This level contains the following numbers of things per skill level:
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