MAP08: Grisly Gorge (Hexen Upstart Mapping Project)

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Hexen Upstart Mapping Project maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Grisly Gorge is the eighth map of Hexen Upstart Mapping Project. It was designed by whirledtsar and uses the music track "".

Walkthrough[edit]

Map of Grisly Gorge
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials[edit]

Enter the sludge river and follow it north, watching out for stalkers that may appear in front of you, until you reach a waterfall; instead of running over the waterfall and hurting yourself, head to the east wall to find a rock step with combined mana on it, then look down and west to see ledges leading down to the pool below. There are three intact buildings inside the pool - enter the west building and kill an ettin waiting inside, then go into the south room and look behind the table for a valve - when you turn it you will be informed that a fire has been doused to the east. Head back outside and cross the pool to enter the east building, kill any waiting dark bishops then enter the fireplace in front of you and press the back wall to open it. Go down the steps to a room full of crushers and time your run past them to get to the east side, where you will see a skull torch flanked by two blocks - interact with the blocks to rotate them until they display a star on the left and a moon on the right, which will cause the axe key to appear.

With the axe key, enter the teleporter that appears behind you to escape the crusher room, then go back outside and run north-east to find some steep steps; as you reach the top, some ettins will emerge from a cavern ahead. Head north into a hall guarded by two green chaos serpents, then go up the stairs and open the locked door at the top. You will enter a seemingly empty room - go to the far end and grab all the combined mana you need, then pull the chain switch at the top of the steps to lower a barrier in MAP02: Garden of Torture. This will also open the dragon carvings on either side of the room, revealing green serpents, ettins, centaurs and slaughtaurs, along with bishops that spawn near the middle of the hall. Fight your way out of the trap and go back outside, then look to your right to see that a portal leading back to the hub has appeared.

Other points of interest[edit]

Destroying any of the sitting corpses in the north and west buildings will cause reivers to appear in their place.

Go inside the north building in the pool to find cages containing a falcon shield and Amulet of Warding. Taking either item will cause the carving in the north wall to start firing darts.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max
Tyson
Pacifist

The (absence of) data was last verified in its entirety on February 19, 2022.

Statistics[edit]

Map data[edit]

Things 437
Vertices 3869
Linedefs 4720
Sidedefs 8506
Sectors 987

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]