MAP08: Happy End? (Cyberdreams)

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Cyberdreams maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Happy End? is the eighth map of Cyberdreams. It was designed by Albert Valls (Vrooomer).

Walkthrough[edit]

Map of Happy End?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start, go to the northwest block and flip the inner switch to raise the platform. Get on the teleporter and you will be on the north side. Get around the first cyberdemon cage and enter the northern hall, which closes behind you. Quickly press the switch on the north wall, being mindful that the cyberdemon can still attack you there, then leave out of the left exit. Go to the east side of this area and through the small gate with the eyes above it, which will telefrag the cyberdemon. Go up to teleport again.

You are back at the starting area, this time with the northeast platform open. This time, the teleporter will take you to the south side, where you must repeat the process above with the hallway, switch, and gate, getting rid of that cyberdemon. When you teleport again, the southeast teleporter becomes available, with a soul sphere on the platform on Hey, Not Too Rough or lower (other platforms will have stimpacks on higher settings). Repeat the process on the east side, then through the southwest teleporter on the left side. By then, all cyberdemons should be eliminated. The last one is near some nukage. Pick up the medikit (soul sphere on Hey, Not Too Rough or lower) and quickly press the switch. You will have to ride down the nukage, which will damage you consistently, but you have nothing else to do. When the next switch appears on the south wall, quickly press it, then when the barrier lowers all the way, run to the exit.

Other points of interest[edit]

Secrets[edit]

  1. The central sector is a secret and is impossible to miss. (sector 1)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:01.66 Teedre 2022-05-15 cy08m101.zip
NM 100S 1:13.40 HydroponicGardener 2023-03-09 cy08n113.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on March 17, 2023.

Statistics[edit]

Map data[edit]

Things 42
Vertices 707*
Linedefs 634
Sidedefs 1110
Sectors 132
* The vertex count without the effect of node building is 526.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]