MAP08: Harmany (Plutonia 2)
From DoomWiki.org
Plutonia 2 maps 01-11 |
---|
(01 - 11) |
MAP08: Harmany is the eighth map of Plutonia 2. It was designed by Tango, and uses the music track "A Game Score" by Jamie Robertson. The par time defined in MAPINFO is 2:00.
Contents
Walkthrough[edit]
Essentials[edit]
Drop down and pick up the super shotgun, then enter the door. Ahead you will find a large courtyard with enemies, kill them as necessary then climb the steps onto the ledge overlooking the courtyard. Go north into the next open area. Kill the enemies here and then cross the bridge to get the blue skull key, looking out for an ambush that follows. There is a blue door to the southwest, open it, and the red skull key will be directly to your right. Another ambush is triggered, so kill the monsters and open the red bars to get the yellow skull key, then head for the yellow door nearby. Dispose of the enemies in the next room, climb the steps, then open the next door. Press the gargoyle switch and get rid of the monsters that teleport, then climb the stairs again. This time, the door east of the courtyard will be open, with plenty of enemies inside. Stepping past the door releases an arch-vile behind you, so watch out for that as you go through. After killing everything, open the demon face on the opposite end into a courtyard. Once more, kill all the enemies present, and press the switch, killing two mancubi who will try and stop you from going past the lowering wall that leads to the exit.
Other points of interest[edit]
Secrets[edit]
- Approaching the blue key will lower a part of the walkway with two health bonuses on it to the south of this area, west of the blue door, allowing you to access a hidden teleporter. Quickly enter it before it closes back to end up on the eastern balcony with the green armor. (sector 241) Leaving the balcony will teleport a pain elemental to the center of this area.
- Go through the yellow door, up the stairs, and through the eastern door to find yourself overlooking the door to the starting area. Drop into the blood vat to the east, then turn right (south). The brick wall here is slightly recessed – press it to reveal a rocket launcher and two rockets. (sector 136) The secret can also be accessed by going up the stairs in the starting area and performing an SR50 jump to the blood vat from the protruding gray brick wall.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:10.49 | Boris Klimeš (dew) | 2010-01-09 | p208-010.zip | |
NM speed | 0:20.03 | Red-XIII | 2010-01-17 | p208n020.zip | |
UV max | 3:22.63 | Yousuf Anik | 2016-03-07 | p208-322.zip | |
NM 100S | |||||
UV -fast | 5:45.20 | blob1024 | 2013-05-12 | pl2fastblob.zip | |
UV -respawn | |||||
UV Tyson | 16:25.63 | vdgg | 2023-05-15 | p208t1625.zip | |
UV pacifist | 0:12.11 | Boris Klimeš (dew) | 2009-03-15 | p208p012.zip | |
NoMo | 0:11.97 | Kyle McAwesome | 2023-02-25 | pl208o011.zip |
The data was last verified in its entirety on May 27, 2023.
Miscellaneous demos[edit]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed TAS | 0:09.77 | Light_Speed | 2012-01-22 | p208x977ls.zip | |
First Demo Attempt | 09:06 | Memfis | 2011-02-03 | pl2mem08.zip | Final time of 06:58 |
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 267)
- facing south-east. (thing 268)
- facing south. (thing 270)
- facing west. (thing 272)
- facing north. (thing 276)
Statistics[edit]
Map data[edit]
Things | 295 |
Vertices | 2102* |
Linedefs | 2193 |
Sidedefs | 3348 |
Sectors | 287 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- During development this map was called Harmony.