MAP08: Harmany (Plutonia 2)

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Plutonia 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Harmany is the eighth map of Plutonia 2. It was designed by John Oksasoglu (Tango), and uses the music track "A Game Score" by Jamie Robertson.

Walkthrough[edit]

Map of Harmany
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Drop down and pick up the super shotgun, then enter the door. Ahead you will find a large courtyard with enemies, kill them as necessary then climb the steps onto the ledge overlooking the courtyard. Go north into the next open area. Kill the enemies here and then cross the bridge to get the blue skull key, looking out for an ambush that follows. There is a blue door to the southwest, open it, and the red skull key will be directly to your right. Another ambush is triggered, so kill the monsters and open the red bars to get the yellow skull key, then head for the yellow door nearby. Dispose of the enemies in the next room, climb the steps, then open the next door. Press the gargoyle switch and get rid of the monsters that teleport, then climb the stairs again. This time, the door east of the courtyard will be open, with plenty of enemies inside. Stepping past the door releases an arch-vile behind you, so watch out for that as you go through. After killing everything, open the demon face on the opposite end into a courtyard. Once more, kill all the enemies present, and press the switch, killing two mancubi who will try and stop you from going past the lowering wall that leads to the exit.

Other points of interest[edit]

Secrets[edit]

  1. Approaching the blue key lowers a part of the walkway with two health bonuses on it in the south of this area, right west of the blue door, allowing you to access a hidden teleporter. Quickly enter it before it closes to get to the eastern balcony with the green armor. Leaving the balcony will teleport a pain elemental to the center of this area.
  2. Go through the yellow door, up the stairs, and through the left door. Fall forward one level into a blood pit, and turn right (south). Open the wall to reveal a rocket launcher and two rockets.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:10 Boris Klimeš (dew) 2010-01-09 p208-010.zip
NM speed 00:20 Red-XIII 2010-01-17 p208n020.zip
UV max 04:03 Vladimir Monakhov (skepticist) 2009-02-08 p208-403.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on April 8, 2013.

Miscellaneous Demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:09 Light_Speed 2012-01-22 p208x0091ls.zip
First Demo Attempt 09:06 Memfis 2011-02-03 pl2mem08.zip 1

Last updated on April 8, 2013.

1. ^ Final time of 06:58.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 267)
  2. facing south-east. (thing 268)
  3. facing south. (thing 270)
  4. facing west. (thing 272)
  5. facing north. (thing 276)

Statistics[edit]

Map data[edit]

Things 295
Vertices 2102*
Linedefs 2193
Sidedefs 3348
Sectors 287
* The vertex count without the effect of node building is 1788.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • During development this map was called Harmony.

See also[edit]

Sources[edit]

External links[edit]