MAP08: Hell or High Water (Sin City)

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Sin City maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Hell or High Water is the eighth map of Sin City. It was designed by Kurt Maples.

Walkthrough[edit]

Map of Hell or High Water
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The door near the start is opened by a switch at the end of a long corridor. This corridor has a secret door part-way along (marked with some scratches) leading to a heavy weapon dude and a backpack. There is also a door here leading to a previously-inaccessible part of the earlier outdoor area with several items including a soul sphere and a megaarmor. (sector 185)
  2. The area west of the red key counts as a secret and is impossible to miss. (sector 155)
  3. Head south from the red key, go through the door and turn left. As you approach the corner, a lift will briefly lower behind you (it can be lowered repeately), leading to an area with two imps (five on hard skill). (sector 138)
  4. There is a round room at the end of one of the blood paths in the south-west with an octagonal structure in the centre. The four blood waterfalls can be walked through, allowing access to two energy cell packs, a megasphere, and an invulnerability. (sector 187)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 380)
  2. facing north-east. (thing 383)
  3. facing west. (thing 384)
  4. facing west. (thing 385)

Statistics[edit]

Map data[edit]

Things 619
Vertices 1723*
Linedefs 1465
Sidedefs 2224
Sectors 209
* The vertex count without the effect of node building is 1242.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]