MAP08: Hell or High Water (Sin City)


Sin City maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Hell or High Water is the eighth map of Sin City. It was designed by Kurt Maples.


Map of Hell or High Water
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The door near the start is opened by a switch at the end of a long corridor. This corridor has a secret door part-way along (marked with some scratches) leading to a heavy weapon dude and a backpack. There is also a door here leading to a previously-inaccessible part of the earlier outdoor area with several items including a soul sphere and a megaarmor. (sector 185)
  2. The area west of the red key counts as a secret and is impossible to miss. (sector 155)
  3. Head south from the red key, go through the door and turn left. As you approach the corner, a lift will briefly lower behind you (it can be lowered repeately), leading to an area with two imps (five on hard skill). (sector 138)
  4. There is a round room at the end of one of the blood paths in the south-west with an octagonal structure in the centre. The four blood waterfalls can be walked through, allowing access to two energy cell packs, a megasphere, and an invulnerability. (sector 187)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 380)
  2. facing north-east. (thing 383)
  3. facing west. (thing 384)
  4. facing west. (thing 385)


Map data[edit]

Things 619
Vertices 1723*
Linedefs 1465
Sidedefs 2224
Sectors 209
* The vertex count without the effect of node building is 1242.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]