MAP08: Hide and Seek (Going Down)

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Going Down maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Hide and Seek is the eighth map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "The Haunted Waiting Room."

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Walkthrough[edit]

Map of Hide and Seek
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you open the area with demons and arch-viles, enter it and quickly exit to find an invulnerability. Quickly grab it before the crate rises. (sector 299)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 100)
  2. facing north. (thing 101)
  3. facing north-west. (thing 102)
  4. facing south-west. (thing 103)

Statistics[edit]

Map data[edit]

Things 113
Vertices 1882*
Linedefs 1879
Sidedefs 3159
Sectors 321
* The vertex count without the effect of node building is 1531.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]