MAP08: Introger (Community Chest 64)

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Community Chest 64 maps 01-10

(01 - 10)
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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Introger is the eighth map of Community Chest 64. It was designed by Kore. This level consists of a complex maze of rooms and corridors.

Walkthrough[edit]

Map of Introger
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a small entrance hall. Kill the zombieman in front of you, then enter the teleporter past the door on the right, taking you to an outdoor area. Kill the lost soul and zombieman behind you, then go through the door nearby. Go forward, but mind the two shotgunners in the cages to the side. The room ahead has a great number of monsters in it: kill only those necessary to reach the teleporter in the back. When you enter the teleporter, you will be warped to an isolated room with a few zombiemen. Press the switch beside one of the monitors to open two nearby doors. As you go to open the door to leave, a Hell knight will spawn outside, who will fight with the marine bot if you had not killed him before. Enter the room with the Hell knight to find a shotgun as well as an armor.

Leave the room, and kill the cacodemon in the hallway. Head down the steps and through the door. Go past the yellow bars and back into the starting area. Cross the pool of liquid: first head straight and pick up the chainsaw, but then immediately head back and go up the steps. Try to use the chainsaw to kill enemies and conserve some of your shotgun ammo. As you continue into the room ahead, a few Hell knights will spawn, along with a spectre. Check the second alcove in the back to find a super shotgun to kill them with. You can ride up the lift in this room to find an armor as well as a path back to the starting area.

Return to the pool of liquid you crossed earlier, and go back to the room where you picked up the chainsaw. Use the super shotgun to kill the monsters in this room. Head right first and down the steps to find a chaingun, then go back and head left. Enter the door past the puddle of lava to find yourself on a ledge on the border of an outdoor area. Try and kill some of the shotgunners below first, and then jump down to deal with the cacodemons. Move over the river and clear out the lost souls and cacodemons. Before you continue forward, return to the area with the baron of Hell standing on a ledge. Kill it, then kill as many of the Hell knights in the adjacent room you have ammo for, then jump into that room from on top of the ledge. Here you can find a super shotgun and a box of shotgun shells in the central room, and a rocket launcher, two boxes of rockets, and four individual rockets when you go up the stairs. Go back down the stairs and jump down through the broken metal fence.

Kill the Hell knights near the river and then pick up the megaarmor and the supercharge. Jump down into the pit running alongside the river and kill the monsters below. From here, go through the door, and kill the Hell knight and arachnotron down the hall. Pick up the berserk powerup on the pedestal, and you will automatically ride up a lift to a balcony holding the yellow keycard Pick it up, then press the switch to unlock a shortcut back to the river. Do not enter the teleporter: take the shortcut back to the river, then head right and enter the red-marked door. Here, open either door to the lift to reveal a tunnel filled with green liquid. Follow it to the end, then ride up the lift to return to a previously visited area. From here, head right, then turn right into the room with the pool of brown liquid, then head straight and go through the broken window to reach the yellow door.

Go through the yellow door and kill the imps and lost souls in this area. Skip the rocky passage, and enter the door at the other end of the walkway. Cross over a balcony and enter another door, which leads into a pool of green liquid. Enter the small structure, then follow the path, go down the stairs, and enter the teleporter in the courtyard. You will warp to a small box containing some ammunition as well as a supercharge. Press the switch, and you will lower into a small courtyard filled with imps, shotgunners, and Hell knights. Kill all the monsters, and a nearby door will open. Go through and kill the group of monsters waiting outside, then jump down at the ledge and continue downward until you see a cave and enter it.

Ride up the lift in the cave to return to the entrance of this area. Look in the alcove to the right to find the blue keycard. Heading into the sector it rests in counts as a secret. Go back through the green liquid, over the balcony, and back to the walkway surrounding a lower central area. Now enter the rocky passage you skipped past earlier. Turn left, and pick up the megaarmor down the hallway. Kill the two shotgunners in the alcoves up ahead as well as the group of cacodemons. Proceed, turn right, kill the arachnotron and then press the switch on the wall. Go back, and you will see that the door on top of the steps will have opened. Enter it, go down the steps, then through the door into a large area filled with monsters. Kill everything in this room and then grab the red skull key.

Go through the other door in this room and kill the nightmare imps. Go up the steps, down the hall, and into the teleporter at the end. You will warp into a room with an arachnotron: kill it, then go up the steps and approach the large door. As you get close, it will automatically open, revealing a massive room with a horde of monsters, including a cyberdemon. Kill all the monsters, and the center of the room will sink, after which a second wave of monsters will spawn. You do not need to fight the second wave: you can jump into the pit, press the wall to lower it, then use all three keys to lower the barriers ahead and escape.

Go up the watery steps past the barriers, then press the switch to lower it and continue down the hallway. Jump down into a river in an area you explored previously. Continue straight, then go up the narrow staircase and jump into the room to the left. Here you can find the previously closed-off passage marked with all three keys. Enter it and grab the BFG9000 in front of the red bars. When you do, a large number of monsters will start spawning in the room behind you, including several barons of Hell. Wait for the bars to the side to lower, then press the switch in the alcove to allow access to a room opposite the switch. Kill the monsters present, then press the switch to raise a bridge that leads further into the room. Head up the steps in the corner and drop down into the pit below.

Kill the cacodemons here, and then kill the arachnotron and the mancubi inside the room at the top of the steps. Press the switch and ride up the elevator. Press the switch on the wall here to open the door below and jump back down. The room that has opened contains a cyberdemon, two arachnotrons, and a group of lost souls. Kill them to open a door and go through. Head up the stairs leading outside, and then press the switch to exit the level.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. In the starting area, open the right door and enter the teleporter to reach a small courtyard, then press on the wall with indentations to find a medikit, three health bonuses and a supercharge. (sector 352)
  2. In the same room, shoot the last wall on the left to open another secret containing seven more health bonuses plus a computer area map. (sector 355)
  3. Go to the central section of the techbase flooded with water, and reach the darker platform that has the shotgun and box of shotgun shells under the light in the middle. Here you can spot a differently textured piece of wall right next to the medikit and three stimpacks, press on it to reveal a megasphere. (sector 1593)
  4. Once you kill the four Hell knights in the easternmost arena, the bars holding the blue keycard in the castle will be lowered, and the area containing it counts as a secret. (sector 972)

Non-official[edit]

  • After going through the yellow door, enter the cavernous section at the center of the walkway. In this passage, to the right, is a set of stones sitting in the lava. Hop across them to enter a narrow alcove containing a teleporter. Enter the teleporter to be warped to a room containing a megasphere, a backpack, two boxes of bullets, as well as sector art of a cat's paw with text saying "gato" above it. "Gato" is the Spanish word for "cat".

Bugs[edit]

  • The yellow keycard is mistakenly set to only appear on the Watch me die! skill level, thus making the map impossible to complete on lower skill levels without cheats or editing the map.
  • Five clips (Things 212 through 216) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 941
Vertices 22428*
Linedefs 13053
Sidedefs 21257
Sectors 2546

* The vertex count without the effect of node building is 10350.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]