MAP08: Razed Mining Colony (DBP66: Lunar Strain)
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| DBP66: Lunar Strain maps 01-11 |
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MAP08: Razed Mining Colony is the eighth map of DBP66: Lunar Strain. It was designed by RastaManGames and uses the music track "Plasma" by Lee Jackson, from Duke Nukem 3D. The par time defined in ZMAPINFO is 5:58.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the southwest area, go to the quarters and enter the middle room to the east. Open the back wall to get a berserk pack (only on Ultra-Violence or higher). (sector 707)
- Leave that room and enter the officer's quarter. Use the monitor to open a wall which has a backpack (also only on Ultra-Violence or higher). (sector 807)
- In the northeast mines, head to the north end and approach the locked supplies room. This reveals a panel nearby. Shooting it opens the room, where you can now get rockets, a box of rockets, and a rocket launcher. (sector 595)
- Leave that area and head east, then climb the rocks to the north and through the wall to find a box of shotgun shells, a super shotgun, and a backpack. (sector 360)
- At the southeast end, find the armory, then open the door opposite of it. Use the monitor to open the armory, and inside you will find energy cells, a plasma gun, and an energy cell pack. (sector 593)
- Open the yellow door and blow up the barrel next to the door as well as the ones on the high crate to the northeast. The barrel closest to the door hid a switch. This lowers the high crates. Climb the nearby crates and jump to the high crate to get a chainsaw. (sector 978)
- Enter the next room afterwards, then climb the crates and jump across to the northeast side to get a soul sphere. (sector 931)
- In the southeast room, there are three columns. On the southeast side of the north column is a switch to use, which lowers the middle column. This has a megaarmor. (sector 1094)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 10, 2026.
Statistics[edit]
Map data[edit]
| Things | 589 |
| Vertices | 7095* |
| Linedefs | 6366 |
| Sidedefs | 10966 |
| Sectors | 1225 |
* The vertex count without the effect of node building is 5461.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
One each of the following things have no flags set for any of the three difficulty classes, so they do not actually appear in the level: red floppy disk (thing 398), yellow floppy disk (399), blue floppy disk (400), and computer area map (401). These items were used by the level designer during development to make it easier for him to remember what certain monster closets were associated with.
