MAP08: Rockit (Revolution!)

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Revolution! maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Rockit is the eighth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Hangar 7," composed by James Paddock (Jimmy).

Walkthrough[edit]

Map of Rockit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

(The following walkthrough was played on Ultra-Violence difficulty and for 100% in all three categories as noted.)

Grab the rockets in the starting room and head out the door carefully. Immediately to your right will be a chaingunner. Kill them and take their chaingun. Now go northeast around the building in front of you (the building will change color, as it is several buildings joined together). You will reach a barred window to your left (west). Kill the two shotgunners in it and grab their shotguns. Continue around this building until you reach another barred window also with two shotgunners. Kill them and make sure to grab the green armor in their room. Continue westward around the building until you see a small structure with a chainsaw and armor bonuses to your right. Grab these and then grab the rocket launcher up the small set of stairs in the main building. The blue door here will not be needed unless you wish to go back to the outside area later on. Continue around the building where you will reach yet another barred window with another two shotgunners and a stimpack. Continue around the building. You will see another small set of stairs with an imp on them. Kill it and take the box of shotgun shells up the stairs.

You can now enter the building up these stairs. There will be a window immediately in front of you through which you will see several zombiemen, shotgunners, and a chaingunner. Kill as many as possible through the window (the chaingunner is all the way to the back and is hardest to hit). This room contains a super shotgun, two medikits, and two boxes of shells. It will be divided by two sets of doors requiring two switches and will have a window on each side, as well as another door to the east. You can either go into the double switch room to grab the ammo from the fallen enemies if you like. The previously mentioned door to the east is where you will need to go though.

This room with contain cacodemons, medikits, and two boxes of bullets. Do not worry about the nukage floor, as it does not actually deal any damage. There is a switch behind the central pillar, and bars will fall across the entrance of this room once you approach this switch. Flipping the switch will cause the floor to lower. As it lowers, caged rooms containing chaingunners will be revealed. Try to kill all of them as the floor lowers. Once the room has fully lowered, three small alcoves containing a demon will be exposed. Two of the alcoves contain a switch. Flipping both will open the door in the third alcove.

Go through the door into the next room. It is circular, will multiple zombiemen, imps, and a shotgunner on raised ledges. Multiple barrels will help you dispose of them. There is a central platform and wired pillar hiding an arachnotron on the other side. Grab the box of bullets and medikits if you need them. Up the stairs and to the west will be a lift and a passage to the next room. Hold off on using the lift and instead go through the passage. There will be a large central structure (which is actually a large rocket, hence the map's name). Kill the demons in this room and grab the blue key on the other side of the rocket.

Go back to the other room and now use the lift. A chaingunner will lower with it so be prepared. At the top will be a medikit and three health bonuses. You will hear the sound of something lifting after stepping off the lift. Open the door and be prepared for the Hell knight on the other side. After killing it, press the wall on the brown alcove behind it. This will temporarily open two doors right behind you. Go through both and grab the chainguns from the chaingunners you killed earlier (and kill any you may have missed) as well as a berserk pack (secret 1). Grabbing the berserk pack will bring you to 100% items.

Now go through the regular door at the top of the lift. This will bring you back to the room you were in earlier that had the two windows and doors opened by two switches. Flip the switches and enter this room, making sure to kill any remaining enemies. You will see blue bars on the west side. Killing the Hell knight on the other side will bring you to 100% kills. Just north of these bars is a double set of doors. Flip both switches to enter. There will be a blue bar switch to the south. Before flipping it, press the computer terminal on the western wall to lower the blue switch and allow access to the rockets and backpack on the other side (secret 2). You will now have 100% secrets.

Now flip the blue switch to lower bars to another switch. Flipping this next switch will cause the giant rocket from earlier to rise up and ready for blastoff. Go back to this room and to the switch on the north wall which will now have a step allowing you to flip it. This will lower the bars behind you. Press the button on the rocket to exit the map.

Other points of interest[edit]

Secrets[edit]

  1. After the nukage-filled area at the southeast part of the building, go back up using the lift and then back to the top of this area where a Hell knight (or an imp on Hey, Not Too Rough or lower) will be in a small alcove with a brown, southern wall behind it. By pressing on this brown wall, two walls will open up, allowing you to reach the caged areas where the chaingunners were. Going around counterclockwise will also net you a berserk pack. (sector 35)
  2. Right next to the blue switch that opens the bars to the rocket switch, press on the computer terminal on the western wall to lower the blue switch, revealing an alcove with rockets and a backpack inside of it. (sector 127)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:12.97 Kyle McAwesome 2025-11-24 tv08p1297.zip Cross-listed from Pacifist
NM speed 0:13.94 kvothesixstring 2023-03-07 tv08n13.zip Also Pacifist
UV max 1:44.40 Kyle McAwesome 2024-03-21 tvr_max.zip
NM 100S 2:12.20 Kyle McAwesome 2023-02-28 tv08s212.zip
UV -fast 2:08.57 Jochen Schneidau (Angus) 2006-03-08 tv08f208.zip
UV -respawn
UV Tyson 3:24.71 Adolf Vojta (Gusta) 2006-03-19 tv08t324.zip
UV pacifist 0:12.97 Kyle McAwesome 2025-11-24 tv08p1297.zip
NoMo 0:11.97 Orii 2026-06-01 tv08o1197.zip
Stroller 0:24.97 Light_Speed 2026-04-26 tv08str024.zip

The data was last verified in its entirety on June 7, 2026.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 95)
  2. facing north. (thing 96)
  3. facing east. (thing 97)
  4. facing south. (thing 98)

Statistics[edit]

Map data[edit]

Things 130
Vertices 1022*
Linedefs 1081
Sidedefs 1588
Sectors 128

* The vertex count without the effect of node building is 881.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]