This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
MAP08: Rotting Garden is the eighth map of Judgment. It was designed by Blake Collins (Rayziik) and uses the music track "Pollutants" by James Paddock (Jimmy). The par time is 5:30. In the Retrial edition this level received small changes in both geometry and things population.
Walkthrough[edit]
Map of Rotting Garden (original)
Map of Rotting Garden (Retrial)
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the area with round platforms, drop into the nukage to the southwest and enter a corridor to get health bonuses and a backpack. (sector 514)
- Head north in the main hall until the second torch. Use the switch behind it and jump out over the fence to the west. Head south to get a soul sphere on a pillar. (sector 807)
- Go through the slimefalls at the east end and shoot the skull near the starting hallway behind the green torch. Leave this area and in the east area, quickly go to the northwest end and use the switch behind the green torch (it closes after nine seconds). Quickly run on the round platforms going northwest, open the blue door, then head west and north opening another blue door. Immediately press the switch on the green torch to your left (it will close after nine seconds as well). The last nine-second skull switch is in the main hallway, just north of the yellow door. Head all the way south to the candle to find a teleporter. Take it and head east to a switch. After pressing it, head to the blue doors and head west to find the secret area to enter MAP33. (sector 898)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on October 24, 2022.
Deathmatch[edit]
Map of MAP08's deathmatch arena
Player spawns[edit]
This arena contains twelve spawn points:
- facing south-west. (thing 333)
- facing north-west. (thing 334)
- facing north-east. (thing 335)
- facing south-east. (thing 336)
- facing south. (thing 337)
- facing west. (thing 338)
- facing north. (thing 339)
- facing east. (thing 340)
- facing south. (thing 373)
- facing east. (thing 374)
- facing north. (thing 375)
- facing west. (thing 376)
The following things (per skill level) are placed in the arena:
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
Original ed.:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
5 |
6 |
6
|
Demon |
4 |
2 |
4
|
Spectre |
5 |
3 |
5
|
Revenant |
4 |
5 |
5
|
Cacodemon |
8 |
9 |
8
|
Pain elemental |
5 |
6 |
7
|
Hell knight |
11 |
7 |
5
|
Arachnotron |
21 |
24 |
28
|
Mancubus |
4 |
5 |
7
|
Arch-vile |
2 |
2 |
6
|
Cyberdemon |
3
|
Forgotten one |
1 |
2 |
2
|
Former marine |
2
|
Former shock trooper |
2 |
2 |
3
|
Former brute |
1 |
4 |
4
|
Baby cacodemon |
4
|
Lord of heresy |
5 |
11 |
12
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1 |
0 |
0
|
Super shotgun |
1
|
Plasma gun |
1
|
Minigun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
8 |
4 |
4
|
Box of shotgun shells |
1
|
Energy cell |
17 |
20 |
21
|
Energy cell pack |
18 |
18 |
19
|
Box of rifle rounds |
16
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
2
|
Medikit |
9
|
Armor |
5 |
5 |
4
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
16
|
Health bonus |
31
|
Supercharge |
5
|
Megasphere |
1
|
Backpack |
1
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
8
|
Teleport landing |
25
|
Voodoo doll |
4
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Hell knight |
1
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Minigun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of shotgun shells |
4
|
Box of rockets |
4
|
Energy cell |
4
|
Box of rifle rounds |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
10
|
Armor |
4
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
12
|
Teleport landing |
1
|
|
Retrial ed.:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
5 |
6 |
6
|
Demon |
4 |
2 |
4
|
Spectre |
4 |
2 |
4
|
Revenant |
4 |
5 |
5
|
Cacodemon |
8 |
9 |
8
|
Pain elemental |
5 |
6 |
7
|
Hell knight |
11 |
7 |
5
|
Arachnotron |
16 |
19 |
23
|
Mancubus |
4 |
5 |
7
|
Arch-vile |
2 |
2 |
6
|
Cyberdemon |
3
|
Former marine |
2
|
Former shock trooper |
2 |
2 |
3
|
Forgotten one |
1 |
2 |
2
|
Former brute |
1 |
4 |
4
|
Baby cacodemon |
4
|
Lord of heresy |
5 |
11 |
12
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1 |
0 |
0
|
Super shotgun |
1
|
Plasma gun |
1
|
Minigun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
12 |
8 |
8
|
Box of shotgun shells |
1
|
Energy cell |
17 |
20 |
22
|
Energy cell pack |
19 |
19 |
20
|
Box of rifle rounds |
17
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
2
|
Medikit |
11
|
Armor |
5 |
5 |
4
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
16
|
Health bonus |
31
|
Supercharge |
5
|
Megasphere |
1
|
Backpack |
1
|
Berserk |
1
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
8
|
Teleport landing |
25
|
Voodoo doll |
1
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Hell knight |
1
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Minigun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of shotgun shells |
4
|
Box of rockets |
4
|
Energy cell |
4
|
Box of rifle rounds |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
10
|
Armor |
4
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
12
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]