MAP08: Rotting Garden (Judgment)


Judgment maps
Ep.1: Step into the Fire

01 02 03 04 05 06

Ep.2: Bringing Death in Kind
Ep.3: Mutant Techgnawlogy

12 13 14 15

Ep.4: Beholding Ancient Fears

16 17 18 19 20

Ep.5: On the Seared Surface

21 22 23 24 25

Ep.6: Aberrant Chroma-Death

25 26 27 28 29 30

Secret levels

31 32 33 34

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Rotting Garden is the eighth map of Judgment. It was designed by Blake Collins (Rayziik) and uses the music track "Pollutants" by James Paddock (Jimmy). The par time is 5:30.


Map of Rotting Garden
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the area with round platforms, drop into the nukage to the southwest and enter a corridor to get health bonuses and a backpack. (sector 514)
  2. Head north in the main hall until the second torch. Use the switch behind it and jump out over the fence to the west. Head south to get a soul sphere on a pillar. (sector 807)
  3. Go through the slimefalls at the east end and shoot the skull near the starting hallway behind the green torch. Leave this area and in the east area, quickly go to the northwest end and use the switch behind the green torch (it closes after nine seconds). Quickly run on the round platforms going northwest, open the blue door, then head west and north opening another blue door. Immediately press the switch on the green torch to your left (it will close after nine seconds as well). The last nine-second skull switch is in the main hallway, just north of the yellow door. Head all the way south to the candle to find a teleporter. Take it and head east to a switch. After pressing it, head to the blue doors and head west to find the secret area to enter MAP33. (sector 898)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:41.63 Krankdud 2022-02-22 Cross-listed from Pacifist
UV speed (secret exit) 1:08.20 Napsalm 2022-04-24 Cross-listed from Pacifist
NM speed (normal exit)
NM speed (secret exit)
UV max 5:03.89 Bdubzzz 2022-02-22
NM 100S
UV -fast 6:10.51 Bdubzzz 2022-03-18
UV -respawn 3:38.40 Bdubzzz 2022-03-18
UV Tyson 17:43.14 Blake Collins (Rayziik) 2022-10-16
UV pacifist (normal exit) 0:41.63 Krankdud 2022-02-22
UV pacifist (secret exit) 1:08.20 Napsalm 2022-04-24
NoMo (normal exit) 0:58.23 Kyle McAwesome 2022-07-01
NoMo (secret exit) 0:59.80 Krankdud 2022-03-04

The data was last verified in its entirety on October 24, 2022.


Map of MAP08's deathmatch arena

Player spawns[edit]

This arena contains twelve spawn points:

  1. facing south-west. (thing 333)
  2. facing north-west. (thing 334)
  3. facing north-east. (thing 335)
  4. facing south-east. (thing 336)
  5. facing south. (thing 337)
  6. facing west. (thing 338)
  7. facing north. (thing 339)
  8. facing east. (thing 340)
  9. facing south. (thing 373)
  10. facing east. (thing 374)
  11. facing north. (thing 375)
  12. facing west. (thing 376)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Super shotgun 1
Rocket launcher 1
Plasma gun 1
Minigun 1
Ammunition 1-2 3 4-5
Box of bullets 4
Box of shotgun shells 4
Box of rockets 4
Energy cell 4
Health & Armor 1-2 3 4-5
Medikit 8
Armor 4
Miscellaneous 1-2 3 4-5
Deathmatch start 12


Map data[edit]

Things 473
Vertices 7348*
Linedefs 8803
Sidedefs 15463
Sectors 931
* The vertex count without the effect of node building is 6206.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]