MAP08: Rules of Death (Plutonia: Revisited Community Project)

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PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Rules of Death is the eighth level of Plutonia: Revisited Community Project. It was designed by FranckFRAG, and uses the music track "Garden of Evil" by John Weekley (PRIMEVAL).

Walkthrough[edit]

Map of Rules of Death
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Walk behind the brick wall you saw in front of you while crossing the invisible bridge in the north of the starting area. Lower the middle, bricked part of the northern wall (across from the green armor and the tortured-corpse texture) to find an alcove (sector 101) containing a berserk pack.
  2. Behind the yellow door, drop into the eastern sludge pit and run through the passage in the southeast to find a stone floor (sector 262) with a soul sphere on it. Use the teleporter to get back next to the yellow door.
  3. Drop down into the blood pool in the east of the blue skull key. Push the back wall of the recess in the northern wall to open a passage (sector 250) leading to some stairs with nine health bonuses and a BFG9000 on it that you saw before from the room behind the yellow door.

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:32 JC 2009-11-25 pv08-032.zip
NM speed
UV max 05:07 Zahid 2012-06-28 pv08-507.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 00:31 Hock 2011-03-05 pv08o031.zip 1

1. ^ Plays back with prcp_old.wad

Last updated on June 15, 2013.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 84)
  2. facing north. (thing 300)
  3. facing north-east. (thing 310)
  4. facing south. (thing 311)

Statistics[edit]

Map data[edit]

Things 372
Vertices 2156*
Linedefs 1849
Sidedefs 2766
Sectors 275
* The vertex count without the effect of node building is 1504.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was inspired by the third, twelfth, thirteenth, fourteenth, sixteenth, and seventeenth levels of The Plutonia Experiment. The level was constructed in "a few months" using Doom Builder.

Trivia[edit]

External links[edit]