MAP08: ShootDown (NDCP2)

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NDCP2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: ShootDown is the eighth map of NDCP2. It was designed by Logan MTM and uses the music track " ". The par time is .

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of ShootDown
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 326)
  2. (sector 663)
  3. (sector 715)
  4. (sector 766)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 385)
  2. facing south-east. (thing 388)
  3. facing south-west. (thing 389)
  4. facing north-east. (thing 390)
  5. facing north-west. (thing 391)
  6. facing north. (thing 392)
  7. facing north. (thing 393)
  8. facing south-west. (thing 394)

Statistics[edit]

Map data[edit]

Things 584
Vertices 10283*
Linedefs 8878
Sidedefs 15162
Sectors 813
* The vertex count without the effect of node building is 7711.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]