MAP08: Stench (Eviternity)

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Eviternity maps
Chapter I: Archaic

01 02 03 04 05

Chapter II: Automation
Chapter III: Crystalline

11 12 13 14 15

Chapter IV: Brutality

16 17 18 19 20

Chapter V: Descension

21 22 23 24 25

Chapter VI: Hallowed

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Stench is the eighth map of Eviternity. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "Gutter Penny," originally composed by Gus Knezevich (Alfonzo) for The Realm of Parthoris. The par time is 2:20.

Walkthrough[edit]

Map of Stench
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the east ledge overlooking the nukage pit at the start, the green skull switch will lower bars nearby as well as the nukage itself. Just past the bars, drop onto the ledge and go along it until you reach the opening where you will get a soul sphere. (sector 382)
  2. Drop into the nukage at the start and use the switch at the southeast end to find a berserk pack. (sector 520)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 409
Vertices 4926*
Linedefs 5354
Sidedefs 9329
Sectors 1214
* The vertex count without the effect of node building is 4064.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]