MAP08: The Broken Gate (100LineT)


100LineT maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: The Broken Gate is the eighth map of 100LineT. It was designed by Joe Pallai and uses the music track " ".


Map of The Broken Gate
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


The following multiplayer-only Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

All seven deathmatch starts (86 - 88, 94 - 97) have no skill flags either, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 86)
  2. facing north-east. (thing 87)
  3. facing north-west. (thing 88)
  4. facing west. (thing 94)
  5. facing east. (thing 95)
  6. facing north. (thing 96)
  7. facing south. (thing 97)


Map data[edit]

Things 102
Vertices 103*
Linedefs 88
Sidedefs 151
Sectors 16
* The vertex count without the effect of node building is 77.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • While all other levels in the 100 Lines project use between 97 and (usually) 100 linedefs, this map consists of only 88 linedefs.

See also[edit]


External links[edit]