MAP08: The Demons Inside (Dark Resolution 2008)
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| Dark Resolution 2008 maps |
|---|
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP08: The Demons Inside is the eighth map of Dark Resolution 2008. It was designed by icecreamsoldier and uses the music track "Suspense" by Robert Prince, from Doom.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the northeast end, head behind the east crates and open the door to get a soul sphere. (sector 638)
- Head south from the start and use the northeast terminal to get a blur artifact. (sector 741)
- Take the lift at the east end of the yellow key area up, then go to the barrels and shoot the wall behind them to find a berserk pack. (sector 743)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 9, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-west. (thing 257)
- facing west. (thing 258)
- facing east. (thing 259)
- facing north. (thing 260)
- facing south. (thing 261)
- facing west. (thing 262)
- facing south-east. (thing 263)
- facing south. (thing 290)
Statistics[edit]
Map data[edit]
| Things | 334 |
| Vertices | 3834* |
| Linedefs | 3818 |
| Sidedefs | 5845 |
| Sectors | 746 |
* The vertex count without the effect of node building is 3085.
Things[edit]
This level contains the following numbers of things per skill level:
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