MAP08: The Fantastic Love Adventure of Lt. Feel Good (Doomworld Mega Project 2014)

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DMP 2014 maps
zDMP2014.pk3
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: The Fantastic Love Adventure of Lt. Feel Good is the eighth and final map in the zDMP2014.pk3 mapset of Doomworld Mega Project 2014. It was designed by Toxie Rocks and uses the music track "Getting too Tense," originally composed by Robert Prince for Doom II.

Walkthrough[edit]

Map of The Fantastic Love Adventure of Lt. Feel Good
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the men's restroom at the start, then go through the furthest stall to find shotgun shells and a health bonus. (sector 4342)
  2. Use the exit door east of the men's restroom, then hop to the dumpsters and into the building at the east end. Inside is a medikit and a switch, which allows access to a chainsaw in the hall to the south. (sector 3869)
  3. In the women's restroom, enter the teleporter at the west end, then use the vent near the rocket on the south side to open a door on the east side. Kill the imp here, then leave the area and head west in the bigger area where two cyberdemons are. In the valley here, the silo on the east side is open, with a megaarmor inside. (sector 5298)
  4. At the northeast end of the southern area, there is a well. Use the well from the north end and quickly enter the northwest building, which will eventually lead to a teleporter leading to the other side of the building from Secret #2. (sector 9026)
  5. At the baseball stadium, enter the home team locker room at the southwest end, then go to the furthest locker room. Inspect the locker that is fourth from the right on the east wall and flip the switch to open up the sewer section. (sector 6457)
  6. Enter the northeast room in the baseball stadium and take the steps up and around. There is a tiny section of metal wall on the east wall. Use it to open the northeast wall where you can get a soul sphere. (sector 7771)
  7. At the north end of the baseball stadium, take the right exit and go through the dark passage. The switches in the next few areas can kill some of the monsters out there. (sector 7314)
  8. In the room with the spring pads, enter the moon passage to the west and head south to the valley. Open the door and open the blue door (it requires the blue key, even though it looks like it requires the red key) and head south in the hall. As you go along, notice that one of the skull switches is not lit near the end. Use it, then quickly head south and jump into the compartment to the west before it closes. Flipping the switch at the end of this compartment teleports you to an area where you can get a megasphere. (sector 5526)
  9. When you reach a room with a gamepad on the floor, play the game by killing the imps with the fire button, then the Hell knight that shows up. Afterwards, use the move button on the floor to go all the way right, which will open two alcoves to the sides with an invulnerability and a backpack. Both alcoves count as one secret. (sector 7784)
  10. When you teleport to the round area which is just east of the long staircase, head to the north end and use the terminal, which opens an alcove to the west. This will allow you to backtrack if necessary. (sector 3788)
  11. When you teleport to the flesh area in between the exits to the baseball stadium, go through the north cage behind the arch-vile for a shortcut back. (sector 6881)
  12. When you teleport to the area where former humans attack from several windows, enter the south window (you need to crouch) and you will find a hidden switch on the right wall. Flip it, then quickly leave the window, go through any of the windows to the north, then east, then south down the steps to where a revenant (spectre on Hey, Not Too Rough or lower) attacks you. In this small compartment, there is an open wall to the east, which you will want to quickly enter to reach this secret. This serves as a one-way shortcut leading back. (sector 8268)
  13. When you first reach the area with a teleporting soul sphere, you will run into a baron of Hell (Hell knight on Hurt Me Plenty or lower). Getting into his alcove closes a wall which teleports you elsewhere if you press the switch on it. Should you backtrack to this area for any reason, the wall will still be there, but when you press the switch on the east side you will teleport to a different area with a BFG9000 and energy cell packs. (sector 6554)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:47.57 Decay 2021-09-09 dmp1408p047.zip Cross-listed from Pacifist
NM speed
UV max 2:53.37 Revved 2019-10-18 mp1408-253.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:47.57 Decay 2021-09-09 dmp1408p047.zip

The data was last verified in its entirety on January 24, 2022.

Statistics[edit]

Map data[edit]

Things 2085
Vertices 52010*
Linedefs 64743
Sidedefs 61642
Sectors 9347
* The vertex count without the effect of node building is 52010.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]