MAP08: The Jail (Hell Revealed)


Hell Revealed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: The Jail, designed by Haggay Niv, is the eighth map of Hell Revealed. It uses the music track "Mist Ache" from Rise of the Triad.


According to the Hell Revealed info pack:

This is some kind of jail. You wonder why the hell are monsters inside the cells, after all, they are the bad guys and you are the good guy(s). Your serial number is: 2.718281828.
Size: medium
Difficulty: easy


Map of The Jail
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Run past the demon at the start to the next room with shotgun guys and a super shotgun. The next door leads outside with some perched and caged monsters. If you grab the box of shotgun shells here, the cage with demons will open. Take the door leading north and you will find a fork. Go right first, and through the door into a hallway with plenty of caged monsters. Follow the hall to another door where you will find a larger hall with shotgun guys and chaingunners on the ground floor and demons on the ledges, plus imps behind the cages on those ledges as well. The other end of this hall has a switch, so flip it and go back to the fork, heading west this time. Down the steps here, you will find a few dead bodies and a chainsaw on a block. Be careful if you intend to get the chainsaw, as a crushing ceiling will activate upon stepping on the block. Continue south into the water and head west, where some bars are lifted after you pressed the switch earlier. Navigate through the water until you reach an outdoor rectangular yard, then go to the door to the north. Open it and take a left at the fork, opening the next few doors to find the exit switch in a room with a mancubus and a caged cacodemon. Grabbing the soul sphere in the exit room reveals some pain elementals, so watch out if you intend to grab it.


  1. From the square courtyard early in the level, go through the door to the north. Follow the corridor and take the first right. There's a cage in the wall to the right with some monsters in it. Open a section of the wall opposite this cage to reveal a secret passage with a backpack. (sector 87)
  2. Open the back, "dead end" wall inside secret #1 to gain access to another caged room, where you can pick up the chainguns belonging to the commandos inside. (sector 69)
  3. South of the crusher with the chainsaw on it is a water-floored corridor in the shape of an inverted "T". There is an alcove in the eastern arm of the T-shaped corridor with a sergeant in it. Open the eastern wall of the alcove to get a computer map. (sector 52)

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:22 Kristian Ronge 2006-10-31
NM speed 00:31 Adam Williamson 2018-07-07
UV max 03:59 Anders Johnsen 2000-05-17
UV -fast 04:35 Chris Ratcliff (Ryback) 2004-09-18
UV -respawn
UV Tyson 17:12 Jim Leonard (Xit Vono) 2002-01-03
UV pacifist 00:25 Adam Williamson 2018-07-02

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:20.86 stan1234 2023-03-20
NM speed 0:31.26 Adam Williamson 2018-07-07
UV max 3:44.89 Maribo 2022-07-30
NM 100S
UV -fast 4:13.37 Andrea Rovenski (Cyberdemon531) 2023-01-14
UV -respawn
UV Tyson 17:12.46 Jim Leonard (Xit Vono) 2002-01-03
UV pacifist 0:22.46 stan1234 2023-03-20
NoMo 0:18.31 Insomnia 2023-06-13
NoMo 100S 0:38.31 Jakub Machata (DooMerMan) 2003-08-05

The data was last verified in its entirety on June 24, 2023.


Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 232)
  2. facing north. (thing 233)
  3. facing north. (thing 234)
  4. facing north. (thing 235)
  5. facing north. (thing 236)


Map data[edit]

Things 257
Vertices 492*
Linedefs 593
Sidedefs 790
Sectors 135
* The vertex count without the effect of node building is 460.


This level contains the following numbers of things per skill level:

External links[edit]