MAP08: The Tower (Enigma)

From DoomWiki.org

The Enigma Episode maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: The Tower is the eighth map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ". The par time is .

Walkthrough[edit]

Map of The Tower
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The yellow key sector counts as a secret. (sector 296)
  2. The area surrounding the yellow key room has 2 platforms in the east each containing a health bonus, both of which are accessible by jumping from the nearby ledges. The northern ledge has a fake wall, leading to the platform north of the entry to the western area. (sector 264)
  3. In the north-east is an outdoor area containing a megaarmor surrounded by health bonuses in a pool. There is a supercharge on a pillar to the north-west of this pool – to the west of this is a trench which leads to a room with three paths, each leading to a teleporter. (sector 328)
  4. The northern teleporter (the sector surrounding it counting as a secret) leads to a room just north of the red key. (sector 453)
  5. The western teleporter takes you to a room with nine invisible podiums, all of which can be lowered by various means. Go south from this room – the path forks into two, each leading to a room with a baron of Hell, a heavy weapon dude (on hard skill), a box of rockets, and a health bonus. Each room has a fractal wall which is a secret door, leading to rooms containing ammo, both of which count as secrets. (sector 77)
  6. See #5. (sector 81)
  7. Approaching the aforementioned fork lowers the middle podium, containing a rocket launcher. There is a switch on the eastern side of the platform (which can be pressed from below), lowering a wall to the south-east of this room, that leads to the outside area. (sector 445)
  8. The room south of the blue key (which the cyberdemon/revenants start(s) in) and the sector between it and the door to the blue key count as secrets. (sector 91)
  9. See #8. (sector 92)
  10. The large outside area near the blue key is connected to the platform at the end of the start path by a twisty staircase. Part way along the staircase is a megasphere – it marks a secret door to the west, leading to a berserk, a supercharge, two boxes of shotgun shells, and two to four boxes of rockets. (sector 424)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 490
Vertices 2245*
Linedefs 2262
Sidedefs 3361
Sectors 461
* The vertex count without the effect of node building is 1760.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]