MAP08: The Warehouse (Hell To Pay)


Hell To Pay maps 01-11

(01 - 11)
12 13 14 15 31 32 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: The Warehouse is the eighth map of Hell To Pay.

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Map of The Warehouse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Go through the large door with red lights around it. In the first northwest area of it a wall can be lowered to reveal four boxes of rockets and a medikit. (sector 176)
  2. In the middle of the crate maze, an elevated section can be lowered to reveal a soulsphere. (sector 59)
  3. In the southeast part of the map, a wall with red lights in an office room can be opened to reveal a teleporter. Take this teleporter to find a platform with two chaingunners, an imp, medikits and a green armor. The platform counts as a secret. (sector 78)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:29.40 Vladimir Monakhov (skepticist) 2010-06-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 307)
  2. facing north-west. (thing 308)
  3. facing south. (thing 309)
  4. facing west. (thing 310)
  5. facing east. (thing 360)
  6. facing east. (thing 362)
  7. facing east. (thing 365)


Map data[edit]

Things 366
Vertices 1535*
Linedefs 1629
Sidedefs 2288
Sectors 238
* The vertex count without the effect of node building is 1373.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]