MAP08: Walls of Woe (Crate Expectations)
From DoomWiki.org
Crate Expectations maps |
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Ep.1: Cosmic Chaos
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Ep.2: Blue Skies and Dead Doomguys |
Ep.3: Time for Red |
Secret maps |
Bonus maps |
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Walls of Woe is the eighth map of Crate Expectations. It was designed by Clippy Clippington and uses the music track "Ripsaw" by James Paddock (Jimmy), from Rebirth MIDI Pack.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Run straight south from the starting point (the red hexagon platform) and to the east well. Get to the south side of the well, ride up, and go to the small sliver on the north side of the well. You will teleport to health bonuses and energy cells. (sector 142)
- In Secret #1, there is one armor bonus amid the health bonuses, and it is on the west wall. Use the wall there to get a BFG9000. (sector 140)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 2:43.89 | lirui1001 | 2024-05-26 | ce08-243.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on May 19, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north-west. (thing 1423)
- facing north-east. (thing 1424)
- facing north-east. (thing 1425)
- facing south-west. (thing 1426)
- facing south. (thing 1427)
- facing north. (thing 1428)
- facing south. (thing 1429)
Statistics[edit]
Map data[edit]
Things | 1539 |
Vertices | 2061* |
Linedefs | 1667 |
Sidedefs | 3182 |
Sectors | 174 |
Things[edit]
This level contains the following numbers of things per skill level:
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