This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
MAP08: Waste Processing is the eighth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you first enter the main building in the center, look out the window and gently drop off to the small ledge below. Follow this ledge to the wall and open it for an energy cell pack, a plasma gun, and a berserk pack. (sector 39)
- Drop into the nukage around the main area and go west. A barrel will be in front of a lift here, blow it up and take the lift up. Up here is a super shotgun, partial invisibility, and ammo. (sector 63)
- At the hallway in the middle building with numerous former humans, go along the hall until you spot a section of pipe that is different. Press on it to open a nearby compartment containing medikits, lots of ammo, and a soul sphere. (sector 190)
- At the final area, just before the door leading to the exit, look south to spot a switch in the light tower. Use it to open the way to the nukage below. Grab a radiation suit, then head down and around all the way to the platform with the BFG9000, energy cell packs, and megasphere. (sector 297)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
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|
|
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|
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Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing south. (thing 6)
- facing west. (thing 111)
- facing south. (thing 112)
- facing west. (thing 117)
- facing west. (thing 121)
- facing west. (thing 122)
- facing west. (thing 126)
- facing west. (thing 127)
- facing west. (thing 128)
- facing south. (thing 129)
- facing south. (thing 130)
- facing south. (thing 131)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1351.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
11 |
3 |
0
|
Shotgun guy |
15 |
19 |
18
|
Heavy weapon dude |
3 |
12 |
27
|
Imp |
12 |
10 |
8
|
Lost soul |
3 |
2 |
0
|
Demon |
4 |
0 |
0
|
Spectre |
3 |
5 |
7
|
Revenant |
3 |
13 |
27
|
Cacodemon |
8 |
12 |
16
|
Pain elemental |
0 |
2 |
3
|
Hell knight |
2 |
7 |
4
|
Baron of Hell |
0 |
1 |
7
|
Arachnotron |
2 |
3 |
4
|
Mancubus |
1 |
3 |
4
|
Arch-vile |
1 |
2 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Super shotgun |
4
|
Chaingun |
2
|
Rocket launcher |
3
|
Plasma gun |
3
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
12
|
4 shotgun shells |
19 |
19 |
17
|
Box of shotgun shells |
13
|
Rocket |
8
|
Box of rockets |
15
|
Energy cell |
2
|
Energy cell pack |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
17 |
17 |
15
|
Medikit |
8
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
10
|
Health bonus |
10
|
Supercharge |
1
|
Megasphere |
1
|
Backpack |
2
|
Berserk |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
11
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
12
|
Exploding barrel |
30 |
30 |
32
|
Teleport landing |
7
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]