MAP08: Waste Processing (Doom 2 Reloaded)

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Doom 2 Reloaded maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Waste Processing is the eighth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 9:00.

Walkthrough[edit]

Map of Waste Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Follow the path west past a Hell knight (or baron of Hell on Hurt Me Plenty skill level or higher) until you reach a room with a square nukage pit, then go round to the north side to find a doorway next to a chaingun; taking the weapon releases (depending on skill level) two demons, spectres or revenants in front of you. Go through the doorway and follow the tunnel to a small ledge, kill any waiting chaingunners then press the button on the north wall to raise a bridge over the nukage. Cross the bridge to enter the central building, lower the lift in front of you and kill any monsters waiting on it, then go up to the next floor and head forward until you cross a second bridge, which leads to the east side of the map. Head north past spectres, shotgun guys and a knight (plus revenants on HMP or higher) to reach the next room.

Kill two waiting cacodemons/mancubi (plus revenants on Ultra-Violence and Nightmare), then climb up the steps (an arch-vile will appear on HMP or higher) and go into the chambers on the north and south sides to press two buttons; these will open the bars blocking the western doorway. Go through that doorway and walk south until you drop down to a small walkway, follow it to a button and press it to slowly raise a bridge leading back to the central building; you may want to wait until the bridge rises before trying to cross it, as a cacodemon and imp/revenant will be released when you step on it. On the other side of the bridge, kill a few monsters that rise from the floor then follow the corridor until you climb a curved staircase into a tunnel with zombies. At the end of the tunnel, open a silver wall blocking your way then run across two platforms to reach the hallway on the other side.

Follow the hallway west past a knight/baron and some zombies to reach a room with three large bridges, then run across the middle bridge - collecting a rocket launcher on the way - and collect a megaarmor on the other side. Walk west and go up some steps to reach the western bridge, which is watched by an arachnotron, then go across the bridge and walk west along a ledge to reach a button; the button will open a teleporter behind you, but will also release lost souls and/or revenants. Enter the teleporter you just opened to reach the eastern bridge, cross it and open the silver wall on the other side to find a demon/spectre guarding a button. The level ends when you approach the button.

Other points of interest[edit]

Secrets[edit]

  1. Drop into the nukage around the main area and go west. A barrel will be in front of a lift here, blow it up and take the lift up. Up here is a super shotgun, a partial invisibility and ammo. (sector 63)
  2. When you first enter the main building in the center, look out the window and gently drop off to the small ledge below. Follow this ledge to the wall and open it for an energy cell pack, a plasma gun and a berserk pack. (sector 39)
  3. At the hallway in the middle building with numerous zombiemen, go along the hall until you spot a section of pipe that is different. Press on it to open a nearby compartment containing medikits, lots of ammo and a supercharge. (sector 190)
  4. At the final area, just before the door leading to the exit, look south to spot a switch in the light tower. Use it to open the way to the nukage below. Grab a radiation shielding suit, then head down and around all the way to the platform with the BFG9000, energy cell packs and megasphere. (sector 297)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:53.57 vdgg 2020-02-08 dd08-653.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing south. (thing 6)
  2. facing west. (thing 111)
  3. facing south. (thing 112)
  4. facing west. (thing 117)
  5. facing west. (thing 121)
  6. facing west. (thing 122)
  7. facing west. (thing 126)
  8. facing west. (thing 127)
  9. facing west. (thing 128)
  10. facing south. (thing 129)
  11. facing south. (thing 130)
  12. facing south. (thing 131)

Statistics[edit]

Map data[edit]

Things 412
Vertices 1517*
Linedefs 1725
Sidedefs 2418
Sectors 381
* The vertex count without the effect of node building is 1351.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]