MAP08: Ziggurat Mayhem (Dimension of the Boomed)


Dimension of the Boomed maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP08: Ziggurat Mayhem is the eighth and final map of Dimension of the Boomed. It was designed by Stephen Wadsworth (Urthar), and the par time is 1:00.


Map of Ziggurat Mayhem
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Look to the east of where the yellow key is and shoot at the frame, which lowers a wall concealing a portal to the west. Take it to get a BFG9000 and energy cells. (sector 427)
  2. At the southwest end, get to the steps that lead up to a rocket launcher. To the northwest is a crusher. Go west under the crusher, then west again through another crusher, then back up the steps and shoot at the red emblem (you have ten seconds from when you go under the first crusher before this emblem is closed off). Once you shoot the emblem, go back down the steps and head west to the portal. The portal takes you to a soul sphere. (sector 491)
  3. At the northwest part of the map, use the switch at the west side, then run east to the lift that lowers. As it rises, hug the east wall and you will enter a passage. Head north to get a megaarmor. (sector 2147)
  4. Head north from the lava area at the east end of the map. Turn left and shoot at the frame, which will lower a passage near the corner leading to a light amplification visor and shotgun shells. (sector 2392)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 612
Vertices 8246*
Linedefs 9338
Sidedefs 15686
Sectors 2413
* The vertex count without the effect of node building is 6793.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]