MAP08 (BloodRust)

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BloodRust maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08 is the eighth map of BloodRust. It was designed by Simon Judd (sirjuddington) and uses the music track "".

Walkthrough[edit]

Map of MAP08
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the central hall, head west to the door with ammo clips near it. Open the wall where those ammo clips are to find a soul sphere. (sector 294)
  2. In the southwest room, go to the southeast side and shoot the slimefall below the right cage. Fall into the hole to get a backpack, a soul sphere, and a megaarmor. (sector 264)
  3. See Secret #1. (sector 301)
  4. When you can access the yellow key, enter the closet southwest of it and open the back wall to find a switch. (sector 296)
  5. The switch in Secret #4 will open a wall to the west of the yellow key with energy cells and a plasma gun. (sector 299)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing south. (thing 30)

Statistics[edit]

Map data[edit]

Things 272
Vertices 2201*
Linedefs 2158
Sidedefs 3172
Sectors 314
* The vertex count without the effect of node building is 1897.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]