MAP09: 3AB0D (DBP68: Outposts of the Wasteland)
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MAP09: 3AB0D (leet-styled romanization of завод; Russian for "factory") is the ninth map of DBP68: Outposts of the Wasteland. It was designed by RastaManGames and uses the music track "Soviet Porno" by Jeremy Emerson (Vandalorian), from Freedoom: Phase 2.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go all the way to the southwest end and behind the fence and crates is a rocket launcher and rockets. (sector 297)
- Head east from the exit gate and go southeast of the crater with fire. Lower the wall between the two storage units to find a backpack. (sector 450)
- Head to the exit gate and go behind the small shack. Climb the crates and run east to get a berserk pack. (sector 1924)
- In the west alley, go all the way north, then onto the broken wall to the southeast. Use it to enter the dumpster there which has a plasma gun and an energy cell. (sector 2025)
- In the building with the blue key, enter the east room which requires the key. Go to the north end and use the button to the southwest, opening the south vent. Inside you will find a megaarmor. (sector 2668)
- Inside the building south of Secret #4, go to the south end of the machine and use the button. Enter the machine and go west to find ammo (only available on Ultra-Violence or higher). (sector 2970)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 27, 2026.
Statistics[edit]
Map data[edit]
| Things | 1654 |
| Vertices | 17304* |
| Linedefs | 16358 |
| Sidedefs | 30577 |
| Sectors | 2986 |
* The vertex count without the effect of node building is 13998.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
One each of the following keycards have no flags set for any of the three difficulty classes, so they do not actually appear in the level: red (thing 767), yellow (1528), and blue (1568). These items were used by the level designer during development to make it easier for him to remember what certain monster closets were associated with.
