MAP09: As the Doctor Sleeps (Community Chest 3)
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| Community Chest 3 maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP09: As the Doctor Sleeps is the ninth map of Community Chest 3. It was designed by Paul Corfiatis. The title is a pun, as the level's design is significantly influenced by that of John Anderson, also known as Dr. Sleep.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Near the switch north of the yellow key is a patch of wall at the east that shows up as a different color on the automap. Press it to find a teleporter leading to a supercharge at the northeastern part of the courtyard. (sector 599)
- At the foot of the staircase to the blue key, there is a wall at the south which has less prominent gaps in one spot. Press on the middle of this wall to find a medikit and a box of bullets. (sector 626)
- To the northeast of the blue key is a flesh and metal wall that appears as a different color on the automap. Jump to it from the platform with the blue key, and press it to find a medikit, armor, a box of bullets, a box of shells, a backpack, and a chainsaw. (sector 623)
- Once you gain access to the cave, start at the entrance into the cave, and take four steps down. Doing this causes a door to open in the northwestern part of the previous area. Quickly exit the cave and run through the door before it closes to enter a room with a rocket launcher and 15 rockets. (sector 636)
- At the northwestern part of the last room before the exit, the second column of panels from the west on the northern wall appears as a different color on the automap. It can be pressed on, leading into a room containing nine energy cells and a plasma gun. (sector 659)
Bugs[edit]
The entrance to secret #4 has a missing texture (linedef 4324), appearing as a flat bleed.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 3:03.74 | Kyle McAwesome | 2024-08-25 | cc309-30374.zip | |
| NM speed | |||||
| UV max | 7:17.80 | lirui1001 | 2019-10-22 | c309-717.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on September 7, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 277)
- facing west. (thing 278)
- facing north. (thing 279)
- facing north-east. (thing 280)
- facing east. (thing 281)
- facing west. (thing 282)
- facing east. (thing 283)
- facing south. (thing 284)
Statistics[edit]
Map data[edit]
| Things | 545 |
| Vertices | 4613* |
| Linedefs | 4699 |
| Sidedefs | 7093 |
| Sectors | 669 |
* The vertex count without the effect of node building is 3835.
Things[edit]
This level contains the following numbers of things per skill level:
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