MAP09: Bloodlust (Hellcore)


Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Bloodlust is the ninth map of Hellcore. It was designed by Devon West (Darkfyre) and uses the music track "".

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Map of Bloodlust
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Turn around at the starting point (face west) and enter the small passage. Use the door to find partial invisibility. (sector 8)
  2. In the first courtyard, head straight across to the eastern wall with torches in between it and use it to reveal a switch. The switch reveals a plasma gun on a pedestal behind you. (sector 114)
  3. Teleport to the passage south of the courtyard and at the first bend, press on the corner that the blue light is shining on (from the southeast) to get a computer area map. (sector 188)
  4. In the blue key room, shoot at the two pentagrams on the east and west walls to reveal a partial invisibility in a compartment accessible from the western side. Both walls that reveal this partial invisibility count as two secrets. (sector 423)
  5. See Secret #4. (sector 425)
  6. In the large room east of the courtyard which darkens upon approaching the pentagram, head to the south end and use a wall to the west. The lift you lower counts as a secret, and it leads up to several rockets and a rocket launcher. (sector 400)
  7. The lift in the previous secret also reveals a chaingunner and a medikit directly in front of you. Behind them, use the wall to find another partial invisibility. (sector 402)
  8. Now keep going east from the pentagram room and as the path curves, a closet opens up to the south with barons of Hell. Press on the central part of the wall in this closet to get a backpack. You can get three more secrets by continuing to press each wall, containing an energy cell pack, a box of shotgun shells, and a baron of Hell (Hell knight on Hey, Not Too Rough or lower) at the very end. (sector 449)
  9. See Secret #8. (sector 451)
  10. See Secret #8. (sector 457)
  11. See Secret #8. (sector 459)
  12. Open the yellow door and take note of both columns to your left and right (west and east). Get behind the eastern column and lower it from the south side to reveal a teleporter. Take it to find a berserk pack among health and armor bonuses. (sector 390)
  13. Head east from the red key area to an intersection over lava. Go to the southeast corner and press on the lit skull switch to find a secret area with health bonuses. (sector 429)
  14. If you kept going and hit the switch that allows access to the red key, go back to Secret #13 to find a new area behind this secret with armor bonuses. Note that to trigger this secret sector you will have to touch the southeast corner of this area. (sector 456)
  15. After you get the red key, use the teleporter at the west end to get out of there and then re-enter the teleporter. Now look west and use the wall to collect a megaarmor. (sector 395)
  16. With the red key, return to the courtyard and use it on the door to find a switch that lowers the red bars. Take the lift behind the bars up and use the south wall to find a passage of health and armor bonuses leading to a soul sphere. This counts as two secrets. (sector 123)
  17. See Secret #16. (sector 127)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing west. (thing 242)
  3. facing east. (thing 243)
  4. facing north-east. (thing 244)


Map data[edit]

Things 439
Vertices 3601*
Linedefs 3474
Sidedefs 5516
Sectors 623
* The vertex count without the effect of node building is 2847.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]