MAP09: Bloodstream (The Abyss)
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The Abyss maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: Bloodstream is the ninth level of The Abyss. It was designed by J.M.P van Waveren (MrElusive). It features a green rock and blood motif, with a splattering of Bauhaus architecture.
"There is always a way through, even when you aren't that dexterous."
― ABYSS.TXT [source]
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, follow the blood and press on the wall to the right of where it flows for a passage that further leads along the bloodstream with several supplies. (sector 42)
- In the hall just before the metal pillars that you need to cross, press on the panel with brown rectangles to reach a secret room with boxes of rockets, a rocket launcher, a medikit, and an armor bonus. (sector 106)
- At the entrance to the red key room, press on the wall with blood under it to get a radiation suit. (sector 179)
- In the hallways outside the blue key room, head to the northeast corner and press on the wall to get a plasma gun. (sector 189)
Bugs[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:53.31 | Andrey Boldt (Hitherto) | 2024-04-24 | ab09-053.zip | |
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on May 12, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south. (thing 4)
- facing north. (thing 5)
- facing north-east. (thing 6)
- facing south. (thing 7)
- facing north-east. (thing 224)
Statistics[edit]
Map data[edit]
Things | 231 |
Vertices | 1313* |
Linedefs | 1257 |
Sidedefs | 1823 |
Sectors | 202 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
Trivia[edit]
- This map exploits hitscanners by a specific height gap in all walls in one area, giving no cover to the player.