MAP09: Computer Storage (Scythe)

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Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Computer Storage is the ninth map of Scythe. It was designed by Erik Alm, and uses the music track "Demons on the Prey" from Doom.

Walkthrough[edit]

Map of Computer Storage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the shotgun and chaingun in the secret sectors here, and then head out into the field. After taking care of monsters out here, open the big green doors into the cargo area. Immediately to the left of the entrance is a switch which lowers the lift you saw when you entered. Press the switch and quickly run to the lift before it rises to enter the upper cargo area. Go west, then north to find the yellow keycard. Now head south, until you find a blue-floored hallway, and then head west from there to some yellow bars you can open. You will find the blue key just behind these bars. Now take the lift here to return to the upper cargo area and take the blue door that is to the left. Head downstairs to appear on a ledge in the field with a switch. Press it and head into the outdoor cargo bay (the one with barrels around it) to access the red keycard. Head back to the blue-floored hallway and take the red door here to find a room with a switch. Press it, and go through the path that opens until you reach the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. To your right at the start of the map is a shotgun in a crate. (sector 21)
  2. Directly across from the first secret is a chaingun. (sector 22)
  3. Exit the starting room and turn to your right (go west). A partial invisibility sits on a short pedestal. (sector 131)

Bugs[edit]

The middle imp in the blue door passage (thing 80), present only on the hard difficulties, is unable to see the player.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:21.89 Aleksey Kamenev (4shockblast) 2015-03-24 sc09p021.zip Cross-listed from Pacifist
NM speed 0:25.26 GrumpyCat 2015-05-09 sc09n025.zip
UV max 1:03.57 KineticBeverage 2024-01-27 sc_max.zip
NM 100S 0:28.26 megasphere308 2021-04-22 sc09ns028.zip
UV -fast 1:31.20 Andrea Rovenski (Cyberdemon531) 2023-03-16 sc09f131.zip
UV -respawn 1:13.31 Andrea Rovenski (Cyberdemon531) 2015-01-18 sc09r113.zip
UV Tyson 2:30.06 Adolf Vojta (Gusta) 2006-09-11 sc09t230.zip
UV pacifist 0:21.89 Aleksey Kamenev (4shockblast) 2015-03-24 sc09p021.zip
NoMo 0:17.97 Aleksey Kamenev (4shockblast) 2021-10-09 sc09o017.zip

The data was last verified in its entirety on March 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 149)
  2. facing east. (thing 150)
  3. facing west. (thing 151)
  4. facing south. (thing 152)
  5. facing south. (thing 153)

Statistics[edit]

Map data[edit]

Things 154
Vertices 885*
Linedefs 888
Sidedefs 1397
Sectors 175
* The vertex count without the effect of node building is 757.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]