MAP09: Credits (Tangerine Nightmare)
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Tangerine Nightmare maps |
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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Credits is the ninth and credits map of Tangerine Nightmare. It was designed by JC Dorne and Roofi, and uses the music track "Safe Room," originally from Resident Evil 3: Nemesis, sequenced to MIDI.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Climb the steps at the start and press on the green torch to the left to open a passage leading to three keys. (sector 1043)
- When you reach the final building at the north end of the map, just before the "Thanks for playing" room, go to the southeast end of the big room. Use the blue torch to reveal a passage to the right leading to the secret level. (sector 1052)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:30.89 | RedBoule | 2023-10-28 | tn09-030.zip | |
NM speed | |||||
UV max | 0:39.80 | Poncho | 2018-03-12 | tn09-039.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on November 2, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing south. (thing 130)
- facing north-west. (thing 131)
- facing north. (thing 132)
- facing west. (thing 133)
- facing south-west. (thing 134)
- facing south-east. (thing 135)
- facing south-east. (thing 136)
- facing north-west. (thing 137)
- facing south. (thing 138)
Statistics[edit]
Map data[edit]
Things | 286 |
Vertices | 7587* |
Linedefs | 6562 |
Sidedefs | 11991 |
Sectors | 1126 |
Things[edit]
This level contains the following numbers of things per skill level:
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